commit 155628c66aa588cb0cb500dbd1a2f7cce6cf887d Author: Juraj Vajda Date: Fri Nov 2 16:24:33 2018 -0400 initial commit diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..dc6c92d --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,502 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL. It also counts + as the successor of the GNU Library Public License, version 2, hence + the version number 2.1.] + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. 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Type `mp help` in the chat to see all possible commands. + +Currently only items from `default` MTGame MOD are in the store list, since all the other items can be crafted from default blocks, this is sufficient for balanced game. + +Items can be added/removed/edited easily from the `store_list.lua` file. + +Commands: + +- `/mp find `, find item in store +- `/mp balance`, show your current balance in BitGold +- `/mp sellhand`, sell item(s) currently holding in hand +- `/mp buyhand []`, buy `` of item(s) currently holding in hand, when `` is not provided then amount is 1 +- `/mp infohand`, show more information about the item(s) you are currently holding in hand from the store +- `/mp buy []`, buy `` of `` from store, if `` is not provided then amount is 1 +- `/mp sellinv `, sell all items `` from the 'main' inventory list +- `/mp top`, show top 5 richest players currently online +- `/mp help`, print out this help diff --git a/api.lua b/api.lua new file mode 100644 index 0000000..fc08fb1 --- /dev/null +++ b/api.lua @@ -0,0 +1,70 @@ +-- Search items in marketplace object +-- @param string the string +-- @return string with found items, if no items found returns boolean false +function x_marketplace.store_find(string) + local found = "" + for k, v in pairs(x_marketplace.store_list) do + if string.find(k, string) then + found = found..k.." buy: "..string.format("%.2f", v.buy).." sell: "..string.format("%.2f", v.sell).."\n" + end + end + + if found == "" then + found = false + end + + return found +end + +-- Get random items from the store +-- @param number the integer +-- @return string with found items +function x_marketplace.store_get_random(number) + local keys, i, suggest = {}, 1, "" + local how_many = number or 5 + + for k, v in pairs(x_marketplace.store_list) do + keys[i] = k + i = i + 1 + end + + for i = 1, how_many do + suggest = suggest.."\n"..keys[math.random(1, #keys)] + end + + return suggest +end + +-- Get players balance of BitGold +-- @param name the string of player name +-- @return string the current balance +function x_marketplace.get_player_balance(name) + if not name then + return "" + end + + local player = minetest.get_player_by_name(name) + local balance = player:get_attribute("balance") or 0 + return balance +end + +-- Set players balance of BitGold +-- @param name the string of player name +-- @param amount the number of what should be added/deducted (if negative) from players balance +-- @return string the balance info message, returns false if not enough funds +function x_marketplace.set_player_balance(name, amount) + if not name or not amount then + return "" + end + local player = minetest.get_player_by_name(name) + local balance = player:get_attribute("balance") or 0 + local new_balance = balance + amount + + if new_balance < 0 then + return false + end + + player:set_attribute("balance", new_balance) + + return new_balance +end diff --git a/chatcommands.lua b/chatcommands.lua new file mode 100644 index 0000000..d8adaf9 --- /dev/null +++ b/chatcommands.lua @@ -0,0 +1,300 @@ +-- Minetest API method. Adds definition to minetest.registered_chatcommands. +-- @param cmd the string - commnad name +-- @param chatcommand definition the table +minetest.register_chatcommand("mp", { + params = " [ ]", + description = "Marketplace commands, type '/mp help' for more help.", + privs = { interact = true }, + func = function(caller, param) + local params = {} + for substring in param:gmatch("%S+") do + table.insert(params, substring) + end + -- print("caller", dump(caller)) + -- print("params", dump(params)) + + -- + -- find + -- + if params[1] == "find" then + local items = x_marketplace.store_find(params[2]) + + if not items then + return false, "Oops there is no item like this in the store. Check out other items in the store: "..x_marketplace.store_get_random() + end + + return true, items + + -- + -- show balance + -- + elseif params[1] == "balance" then + return true, "Your balance is: "..x_marketplace.get_player_balance(caller).." BitGold" + + -- + -- sell hand + -- + elseif params[1] == "sellhand" then + local player = minetest.get_player_by_name(caller) + local hand = player:get_wielded_item() + local item_name = hand:get_name() + local item_count = hand:get_count() + local store_item = x_marketplace.store_list[item_name] + local itemstack = ItemStack({ name = item_name }) + + -- check what is the max items we can sell + if item_count > (itemstack:get_stack_max()) then + return false, "You can sell this item by max. of "..itemstack:get_stack_max().." item(s) at the time." + end + + -- item exists in the store + if store_item then + player:set_wielded_item(ItemStack("")) + + local sell_price = store_item.sell * item_count + local new_balance = x_marketplace.set_player_balance(caller, sell_price) + + return true, "You sold "..item_count.." item(s) of "..item_name.." for "..sell_price.." BitGold. Your new balance is: "..new_balance.." BitGold" + else + -- item does not exists in the store + return false, "You cannot sell this item. Search in store for items you can sell, example: /mp find stone. See some suggestion from the store: "..x_marketplace.store_get_random() + end + + -- + -- info hand + -- + elseif params[1] == "infohand" then + local player = minetest.get_player_by_name(caller) + local hand = player:get_wielded_item() + local item_name = hand:get_name() + local item_count = hand:get_count() + local store_item = x_marketplace.store_list[item_name] + + -- item exists in the store + if store_item then + local sell_price = store_item.sell * item_count + + return true, item_name.." buy: "..store_item.buy.." sell: "..store_item.sell..". You can sell the item(s) you are holding for: "..sell_price.." BitGold. example: /mp sellhand" + else + -- item does not exists in the store + return false, "This item is not in store. See some suggestion from the store: "..x_marketplace.store_get_random() + end + + -- + -- buy hand + -- + elseif params[1] == "buyhand" then + local player = minetest.get_player_by_name(caller) + local hand = player:get_wielded_item() + local item_name = hand:get_name() + local store_item = x_marketplace.store_list[item_name] + local itemstack = ItemStack({ name = item_name }) + + -- item exists in the store + if store_item then + local amount = params[2] or 1 + local inv = player:get_inventory("main") + local itemstack = ItemStack({ + name = item_name, + count = amount + }) + + -- check if amount is a number + if not tonumber(amount) then + return false, "Amount of items must be a number. example: /mp buyhand "..math.random(1, 99) + end + + -- check what is the max items we can buy + if tonumber(amount) > (itemstack:get_stack_max()) then + return false, "You can buy this item by max. of "..itemstack:get_stack_max().." item(s) at the time." + end + + local buy_price = amount * store_item.buy + local new_balance = x_marketplace.set_player_balance(caller, buy_price * -1) + + -- not enough money + if not new_balance then + return false, "You don't have enought BitGold. Price for "..amount.." item(s) of "..item_name.." is "..buy_price.." BitGold, but your current balance is: "..x_marketplace.get_player_balance(caller).." BitGold" + end + + -- drop items what doesn't fit in the inventory + local leftover_item = inv:add_item("main", itemstack) + if leftover_item:get_count() > 0 then + local p = table.copy(player:get_pos()) + p.y = p.y + 1.2 + local obj = minetest.add_item(p, itemstack) + + if obj then + local dir = player:get_look_dir() + dir.x = dir.x * 2.9 + dir.y = dir.y * 2.9 + 2 + dir.z = dir.z * 2.9 + obj:set_velocity(dir) + obj:get_luaentity().dropped_by = caller + end + end + + return true, "You bought "..amount.." item(s) of "..item_name.." for "..buy_price.." BitGold. Your new balance is: "..new_balance.." BitGold" + else + -- item does not exists in the store + return false, "This item is not in store. See some suggestion from the store: "..x_marketplace.store_get_random() + end + + -- + -- sell inventory + -- + elseif params[1] == "sellinv" then + -- item name is missing from param[2] + if not params[2] then + return false, "You need to write the item name you want to sell. example: /mp sellinv default:stone. See some suggestion from the store: "..x_marketplace.store_get_random() + end + + local player = minetest.get_player_by_name(caller) + local inv = player:get_inventory("main") + local store_item = x_marketplace.store_list[params[2]] + local amount = 0 + + -- item exists in the store + if store_item then + local itemstack = ItemStack({ name = params[2] }) + + for k, v in ipairs(inv:get_list("main")) do + if v:get_name() == params[2] and + v:get_count() <= itemstack:get_stack_max() then + local removed = inv:remove_item("main", v) + amount = amount + removed:get_count() + end + end + + local sell_price = amount * store_item.sell + local new_balance = x_marketplace.set_player_balance(caller, sell_price) + + return true, "You sold "..amount.." item(s) of "..params[2].." for "..sell_price.." BitGold. Your new balance is: "..new_balance.." BitGold" + else + -- item does not exists in the store + return false, "You cannot sell this item. Search in store for items you can sell, example: /mp find stone. See some suggestion from the store: "..x_marketplace.store_get_random() + end + + -- + -- buy + -- + elseif params[1] == "buy" then + local item = params[2] + + -- item name is missing from param[2] + if not item then + return false, "You need to write the item name you want to buy. example: /mp buy default:stone 10, or check out other items in the store: "..x_marketplace.store_get_random() + end + + -- item not in store + if not x_marketplace.store_list[params[2]] then + local suggestions = x_marketplace.store_find(params[2]) + local suggest = "" + + -- try suggest item from store, else show random items + if suggestions then + suggest = "This item is not in store, check out other items from the store: \n"..suggestions + return false, suggest + + else + -- still not found in the store - pick random + return false, "This item is not in store, check out other items from the store: "..x_marketplace.store_get_random() + end + end + + -- add items to main inventory + local player = minetest.get_player_by_name(caller) + local store_item = x_marketplace.store_list[params[2]] + local amount = params[3] or 1 + local inv = player:get_inventory("main") + local itemstack = ItemStack({ + name = params[2], + count = amount + }) + + -- check if amount is a number + if not tonumber(amount) then + return false, "Amount of items must be a number. example: /mp buy default:stone 99" + end + + -- check what is the max items we can buy + if tonumber(amount) > (itemstack:get_stack_max()) then + return false, "You can buy this item by max. of "..itemstack:get_stack_max().." item(s) at the time." + end + + local buy_price = amount * store_item.buy + local new_balance = x_marketplace.set_player_balance(caller, buy_price * -1) + + -- not enough money + if not new_balance then + return false, "You don't have enought BitGold. Price for "..amount.." item(s) of "..params[2].." is "..buy_price.." BitGold, but your current balance is: "..x_marketplace.get_player_balance(caller).." BitGold" + end + + -- drop items what doesn't fit in the inventory + local leftover_item = inv:add_item("main", itemstack) + if leftover_item:get_count() > 0 then + local p = table.copy(player:get_pos()) + p.y = p.y + 1.2 + local obj = minetest.add_item(p, itemstack) + + if obj then + local dir = player:get_look_dir() + dir.x = dir.x * 2.9 + dir.y = dir.y * 2.9 + 2 + dir.z = dir.z * 2.9 + obj:set_velocity(dir) + obj:get_luaentity().dropped_by = caller + end + end + + return true, "You bought "..amount.." item(s) of "..params[2].." for "..buy_price.." BitGold. Your new balance is: "..new_balance.." BitGold" + + -- + -- top 5 richest + -- + elseif params[1] == "top" then + local players = minetest.get_connected_players() + local temp_tbl = {} + + for k, v in ipairs(players) do + local pname = v:get_player_name() + local balance = x_marketplace.get_player_balance(pname) + table.insert(temp_tbl, { name = pname, balance = tonumber(balance) }) + end + + table.sort(temp_tbl, function(a, b) return a.balance > b.balance end) + + local msg = "" + local length = 5 + + if length > #temp_tbl then + length = #temp_tbl + end + + for i = 1, length do + msg = msg..i..". "..temp_tbl[i].name.."\n" + end + + -- print(dump(temp_tbl)) + return true, msg + + -- + -- help + -- + elseif params[1] == "help" then + local msg = + minetest.colorize("#00FFFF", "/mp find").." , find item in store\n".. + minetest.colorize("#00FFFF", "/mp balance")..", show your current balance in BitGold\n".. + minetest.colorize("#00FFFF", "/mp sellhand")..", sell item(s) currently holding in hand\n".. + minetest.colorize("#00FFFF", "/mp buyhand").." [], buy of item(s) currently holding in hand, when is not provided then amount is 1\n".. + minetest.colorize("#00FFFF", "/mp infohand")..", show more information about the item(s) you are currently holding in hand from the store\n".. + minetest.colorize("#00FFFF", "/mp buy").." [], buy of from store, if is not provided then amount is 1\n".. + minetest.colorize("#00FFFF", "/mp sellinv").." , sell all items from the 'main' inventory list\n".. + minetest.colorize("#00FFFF", "/mp top")..", show top 5 richest players currently online\n".. + minetest.colorize("#00FFFF", "/mp help")..", print out this help\n" + + -- print(msg) + return true, msg + end + end +}) diff --git a/depends.txt b/depends.txt new file mode 100644 index 0000000..e69de29 diff --git a/description.txt b/description.txt new file mode 100644 index 0000000..bf3653e --- /dev/null +++ b/description.txt @@ -0,0 +1,3 @@ +This MOD for Minetest adds a simple global marketplace to the game. This markeplace is designed to work only with chat commands. Type mp help in the chat to see all possible commands. + +Currently only items from default MTGame MOD are in the store list, since all the other items can be crafted from default blocks, this is sufficient for balanced game. \ No newline at end of file diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..98b77db --- /dev/null +++ b/init.lua @@ -0,0 +1,12 @@ +-- Definitions made by this mod that other mods can use too +-- @module x_marketplace +-- @author SaKeL +x_marketplace = {} + +local path = minetest.get_modpath("x_marketplace") + +dofile(path.."/store_list.lua") +dofile(path.."/api.lua") +dofile(path.."/chatcommands.lua") + +print ("[Mod] x_marketplace loaded") diff --git a/mod.conf b/mod.conf new file mode 100644 index 0000000..21d25dc --- /dev/null +++ b/mod.conf @@ -0,0 +1 @@ +name = x_marketplace \ No newline at end of file diff --git a/screenshot.png b/screenshot.png new file mode 100644 index 0000000..5e69766 Binary files /dev/null and b/screenshot.png differ diff --git a/store_list.lua b/store_list.lua new file mode 100644 index 0000000..fe316f8 --- /dev/null +++ b/store_list.lua @@ -0,0 +1,449 @@ +x_marketplace.store_list = { + -- default + ["default:acacia_bush_leaves"] = { + buy = 0.40, + sell = 0.10 + }, + ["default:acacia_bush_sapling"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:acacia_bush_stem"] = { + buy = 0.40, + sell = 0.10 + }, + ["default:acacia_leaves"] = { + buy = 0.40, + sell = 0.10 + }, + ["default:acacia_sapling"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:acacia_tree"] = { + buy = 8.00, + sell = 2.00 + }, + ["default:acacia_wood"] = { + buy = 2.00, + sell = 0.50 + }, + ["default:apple"] = { + buy = 40.00, + sell = 10.00 + }, + ["default:aspen_leaves"] = { + buy = 0.40, + sell = 0.10 + }, + ["default:aspen_sapling"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:aspen_tree"] = { + buy = 8.00, + sell = 2.00 + }, + ["default:aspen_wood"] = { + buy = 2.00, + sell = 0.50 + }, + ["default:bookshelf"] = { + buy = 240.00, + sell = 60.00 + }, + ["default:brick"] = { + buy = 104.00, + sell = 26.00 + }, + -- ["default:bronzeblock"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + ["default:bush_leaves"] = { + buy = 0.40, + sell = 0.10 + }, + ["default:bush_sapling"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:bush_stem"] = { + buy = 0.40, + sell = 0.10 + }, + ["default:cactus"] = { + buy = 20.00, + sell = 5.00 + }, + ["default:chest"] = { + buy = 16.00, + sell = 4.00 + }, + -- ["default:chest_locked"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + ["default:clay"] = { + buy = 10.00, + sell = 2.50 + }, + -- ["default:coalblock"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + ["default:cobble"] = { + buy = 1.00, + sell = 0.25 + }, + -- ["default:copperblock"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + -- ["default:coral_brown"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + -- ["default:coral_orange"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + ["default:coral_skeleton"] = { + buy = 8.00, + sell = 2.00 + }, + ["default:desert_cobble"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:desert_sand"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:desert_sandstone"] = { + buy = 4.00, + sell = 1.00 + }, + -- ["default:desert_sandstone_block"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + -- ["default:desert_sandstone_brick"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + ["default:desert_stone"] = { + buy = 2.00, + sell = 0.50 + }, + -- ["default:desert_stone_block"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + -- ["default:desert_stonebrick"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + ["default:diamondblock"] = { + buy = 16200.00, + sell = 4050.00 + }, + ["default:dirt"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:dirt_with_coniferous_litter"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:dirt_with_dry_grass"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:dirt_with_grass"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:dirt_with_rainforest_litter"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:dirt_with_snow"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:dry_grass_5"] = { + buy = 2.00, + sell = 0.50 + }, + ["default:dry_shrub"] = { + buy = 4.00, + sell = 1.00 + }, + ["default:fence_acacia_wood"] = { + buy = 3.00, + sell = 0.75 + }, + ["default:fence_aspen_wood"] = { + buy = 3.00, + sell = 0.75 + }, + ["default:fence_junglewood"] = { + buy = 3.00, + sell = 0.75 + }, + ["default:fence_pine_wood"] = { + buy = 3.00, + sell = 0.75 + }, + ["default:fence_wood"] = { + buy = 3.00, + sell = 0.75 + }, + ["default:fern_3"] = { + buy = 4.00, + sell = 1.00 + }, + ["default:furnace"] = { + buy = 8.00, + sell = 2.00 + }, + ["default:glass"] = { + buy = 17.00, + sell = 4.25 + }, + ["default:goldblock"] = { + buy = 8100.00, + sell = 2025.00 + }, + ["default:grass_5"] = { + buy = 2.00, + sell = 0.50 + }, + ["default:gravel"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:ice"] = { + buy = 20.00, + sell = 5.00 + }, + ["default:junglegrass"] = { + buy = 4.00, + sell = 1.00 + }, + ["default:jungleleaves"] = { + buy = 0.40, + sell = 0.10 + }, + ["default:junglesapling"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:jungletree"] = { + buy = 8.00, + sell = 2.00 + }, + ["default:junglewood"] = { + buy = 2.00, + sell = 0.50 + }, + ["default:ladder_steel"] = { + buy = 2.33, + sell = 0.58 + }, + ["default:ladder_wood"] = { + buy = 2.33, + sell = 0.58 + }, + ["default:leaves"] = { + buy = 0.40, + sell = 0.10 + }, + ["default:marram_grass_3"] = { + buy = 4.00, + sell = 1.00 + }, + ["default:mese"] = { + buy = 16200.00, + sell = 4050.00 + }, + ["default:mese_post_light"] = { + buy = 128.00, + sell = 32.00 + }, + ["default:meselamp"] = { + buy = 128.00, + sell = 32.00 + }, + ["default:mossycobble"] = { + buy = 4.00, + sell = 1.00 + }, + ["default:obsidian"] = { + buy = 200.00, + sell = 50.00 + }, + -- ["default:obsidian_block"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + ["default:obsidian_glass"] = { + buy = 17.00, + sell = 4.25 + }, + -- ["default:obsidianbrick"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + ["default:papyrus"] = { + buy = 12.00, + sell = 3.00 + }, + ["default:permafrost"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:permafrost_with_moss"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:permafrost_with_stones"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:pine_needles"] = { + buy = 0.40, + sell = 0.10 + }, + ["default:pine_sapling"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:pine_tree"] = { + buy = 8.00, + sell = 2.00 + }, + ["default:pine_wood"] = { + buy = 2.00, + sell = 0.50 + }, + ["default:sand"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:sand_with_kelp"] = { + buy = 4.00, + sell = 0.10 + }, + ["default:sandstone"] = { + buy = 4.00, + sell = 1.00 + }, + -- ["default:sandstone_block"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + -- ["default:sandstonebrick"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + ["default:sapling"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:sign_wall_steel"] = { + buy = 4.33, + sell = 1.08 + }, + ["default:sign_wall_wood"] = { + buy = 4.33, + sell = 1.08 + }, + ["default:silver_sand"] = { + buy = 1.00, + sell = 0.25 + }, + ["default:silver_sandstone"] = { + buy = 4.00, + sell = 1.00 + }, + -- ["default:silver_sandstone_block"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + -- ["default:silver_sandstone_brick"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + ["default:snowblock"] = { + buy = 0.80, + sell = 0.20 + }, + ["default:steelblock"] = { + buy = 2430.00, + sell = 607.50 + }, + ["default:stone"] = { + buy = 2.00, + sell = 0.50 + }, + -- ["default:stone_block"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + -- ["default:stone_with_coal"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + -- ["default:stone_with_copper"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + -- ["default:stone_with_diamond"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + -- ["default:stone_with_gold"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + -- ["default:stone_with_iron"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + -- ["default:stone_with_mese"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + -- ["default:stone_with_tin"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + ["default:stonebrick"] = { + buy = 2.00, + sell = 0.50 + }, + -- ["default:tinblock"] = { + -- buy = 0.00, + -- sell = 0.00 + -- }, + ["default:torch"] = { + buy = 4.25, + sell = 1.06 + }, + ["default:tree"] = { + buy = 8.00, + sell = 2.00 + }, + ["default:wood"] = { + buy = 8.00, + sell = 2.00 + }, +} + +-- minetest.after(0, function() +-- for k, v in pairs(minetest.registered_nodes) do +-- print(k) +-- end +-- end)