add more strings, fixed spam
parent
9f2eb67031
commit
58f672b7c6
89
init.lua
89
init.lua
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@ -99,25 +99,58 @@ messages.pvp = {
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" blasted",
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" tickled",
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" gotten",
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" sword checked",
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" turned into a jittering pile of flesh",
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" buried",
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" served",
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" poked",
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" attacked viciously",
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" busted up",
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" schooled",
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" told",
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" learned",
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" chopped up",
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" deader than ded ded ded",
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" CHOSEN to be the ONE",
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" all kinds of messed up",
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" smoked like a Neuport",
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" hurted",
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" ballistic-ed",
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" jostled",
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" pooped on"
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}
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-- MOB Messages
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messages.pvp = {
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" fisted",
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" sliced up",
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" rekt",
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" punched",
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" hacked",
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" skewered",
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" blasted",
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" tickled",
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" gotten",
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" hurted",
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" pooped on"
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-- Player Messages
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messages.player = {
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" for talking smack about thier mother.",
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" for cheating at Tic-Tac-Toe.",
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" for being a stinky poop butt.",
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" for letting Baggins grief.",
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" because it felt like the right thing to do.",
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" for spilling milk.",
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" for wearing a n00b skin.",
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" for not being good at PVP.",
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" because they are a n00b.",
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" for reasons uncertain.",
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" with the quickness.",
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" while texting."
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}
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-- MOB After Messages
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messages.mobs = {
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" and was eaten with a gurgling growl.",
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" then was cooked for dinner.",
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" then went to the supermarket.",
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" badly.",
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" terribly.",
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" horribly.",
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" in a haphazard way.",
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" that sparkles in the twilight with that evil grin.",
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" and now is covered by blood.",
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" so swiftly, that not even Chuck Norris could block.",
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" for talking smack about Oerkkii's mother.",
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" and grimmaced wryly."
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}
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function get_message(mtype)
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if RANDOM_MESSAGES then
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@ -128,18 +161,25 @@ function get_message(mtype)
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end
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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local pos = player:getpos()
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local death = {x=0, y=-2, z=0}
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--local death = {x=0, y=-2, z=0}
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--local holding = player:get_wielded_item() --added to fix?
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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if node.name == "default:lava_source" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#ffffff)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("lava"))
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elseif node.name == "default:lava_flowing" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#ffffff)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("lava"))
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@ -161,17 +201,17 @@ minetest.register_on_dieplayer(function(player)
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minetest.chat_send_all(
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string.char(0x1b).."(c@#ffffff)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
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player:setpos(death)
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--player:setpos(death)
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elseif node.name == "es:toxic_water_flowing" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#ffffff)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
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player:setpos(death)
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--player:setpos(death)
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elseif node.name == "groups:radioactive" then
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minetest.chat_send_all(
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string.char(0x1b).."(c@#ffffff)"..player_name ..
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string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
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player:setpos(death)
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--player:setpos(death)
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-- Death by something else
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else
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@ -205,7 +245,7 @@ minetest.register_on_punchplayer(function(player, hitter)
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if holding:to_string() ~= "" then
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local weap = holding:get_name(holding:get_name())
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if holding then
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player:setpos(death)
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--player:setpos(death)
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minetest.chat_send_all(
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string.char(0x1b).."(c@#ffffff)"..player:get_player_name()..
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string.char(0x1b).."(c@#ff0000)".." was"..
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@ -213,7 +253,8 @@ minetest.register_on_punchplayer(function(player, hitter)
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string.char(0x1b).."(c@#ff0000)".." by "..
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string.char(0x1b).."(c@#ffffff)"..hitter:get_player_name()..
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string.char(0x1b).."(c@#ffffff)".." with "..
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string.char(0x1b).."(c@#00bbff)"..weap)
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string.char(0x1b).."(c@#00bbff)"..weap..
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string.char(0x1b).."(c@#00bbff)"..get_message("player")) --TODO: make custom mob death messages
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end
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end
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@ -228,7 +269,7 @@ minetest.register_on_punchplayer(function(player, hitter)
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string.char(0x1b).."(c@#ff0000)"..get_message("pvp")..
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string.char(0x1b).."(c@#ff0000)".." by "..
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string.char(0x1b).."(c@#ffffff)"..hitter:get_luaentity().name..
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string.char(0x1b).."(c@#00bbff)".." and was eaten with a gurgling growl.") --TODO: make custom mob death messages
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string.char(0x1b).."(c@#00bbff)"..get_message("mobs")) --TODO: make custom mob death messages
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if player=="" or hitter=="" then return end -- no mob killers/victims
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else
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@ -238,7 +279,6 @@ minetest.register_on_punchplayer(function(player, hitter)
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end)
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end)
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--Carbone death coords
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--License of media (textures and sounds) From carbone subgame
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--------------------------------------
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@ -246,15 +286,20 @@ end)
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minetest.register_on_dieplayer(function(player)
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local pos = player:getpos()
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--local death = {x=0, y=-2, z=0} --old spawnjail
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local death = {x=0, y=23, z=-1.5}
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minetest.sound_play("player_death", {pos = pos, gain = 1})
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pos.x = math.floor(pos.x + 0.5)
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pos.y = math.floor(pos.y + 0.5)
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pos.z = math.floor(pos.z + 0.5)
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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local player_name = player:get_player_name()
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minetest.chat_send_all(string.char(0x1b).."(c@#000000)".."[DEATH COORDINATES] "..string.char(0x1b).."(c@#ffffff)" .. player_name .. string.char(0x1b).."(c@#000000)".." left a corpse full of diamonds here: " ..
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minetest.pos_to_string(pos) .. string.char(0x1b).."(c@#aaaaaa)".." Come and get them!")
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player:setpos(death) --Important
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end)
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-----------------------------------------------------------------------------------------------
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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-----------------------------------------------------------------------------------------------
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