finally fixed crash

master
maikerumine 2017-07-13 19:30:44 -04:00
parent 58f672b7c6
commit 0bb1a89b7b
1 changed files with 35 additions and 38 deletions

View File

@ -15,7 +15,10 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
--Carbone death coords
--License of media (textures and sounds) From carbone subgame
--------------------------------------
--mods/default/sounds/player_death.ogg: from OpenArena GNU GPL v2.
-----------------------------------------------------------------------------------------------
local title = "Death Messages"
local version = "0.1.2"
@ -168,8 +171,13 @@ minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
local pos = player:getpos()
--local death = {x=0, y=-2, z=0}
--local holding = player:get_wielded_item() --added to fix?
local death = {x=0, y=23, z=-1.5}
minetest.sound_play("player_death", {pos = pos, gain = 1})
pos.x = math.floor(pos.x + 0.5)
pos.y = math.floor(pos.y + 0.5)
pos.z = math.floor(pos.z + 0.5)
local param2 = minetest.dir_to_facedir(player:get_look_dir())
local player_name = player:get_player_name()
if minetest.is_singleplayer() then
player_name = "You"
end
@ -179,46 +187,54 @@ minetest.register_on_dieplayer(function(player)
minetest.chat_send_all(
string.char(0x1b).."(c@#ffffff)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("lava"))
player:setpos(death)
elseif node.name == "default:lava_flowing" then
minetest.chat_send_all(
string.char(0x1b).."(c@#ffffff)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("lava"))
player:setpos(death)
-- Death by drowning
elseif player:get_breath() == 0 then
minetest.chat_send_all(
string.char(0x1b).."(c@#ffffff)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("water"))
player:setpos(death)
-- Death by fire
elseif node.name == "fire:basic_flame" then
minetest.chat_send_all(
string.char(0x1b).."(c@#ffffff)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("fire"))
player:setpos(death)
-- Death by Toxic water
elseif node.name == "es:toxic_water_source" then
minetest.chat_send_all(
string.char(0x1b).."(c@#ffffff)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
--player:setpos(death)
player:setpos(death)
elseif node.name == "es:toxic_water_flowing" then
minetest.chat_send_all(
string.char(0x1b).."(c@#ffffff)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
--player:setpos(death)
player:setpos(death)
elseif node.name == "groups:radioactive" then
minetest.chat_send_all(
string.char(0x1b).."(c@#ffffff)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("toxic"))
--player:setpos(death)
player:setpos(death)
-- Death by something else
else
--minetest.chat_send_all(
--string.char(0x1b).."(c@#ffffff)"..player_name ..
--string.char(0x1b).."(c@#ff0000)"..get_message("other")) --toospammy
minetest.chat_send_all(
string.char(0x1b).."(c@#ffffff)"..player_name ..
string.char(0x1b).."(c@#ff0000)"..get_message("other")) --toospammy
minetest.after(0.5, function(holding)
player:setpos(death) --gamebreaker?
end)
end
minetest.chat_send_all(string.char(0x1b).."(c@#000000)".."[DEATH COORDINATES] "..string.char(0x1b).."(c@#ffffff)" .. player_name .. string.char(0x1b).."(c@#000000)".." left a corpse full of diamonds here: " ..
minetest.pos_to_string(pos) .. string.char(0x1b).."(c@#aaaaaa)".." Come and get them!")
--player:setpos(death)
minetest.sound_play("pacmine_death", { gain = 0.35})
@ -231,7 +247,7 @@ end)
-- get tool/item when hitting get_name() returns item name (e.g. "default:stone")
minetest.register_on_punchplayer(function(player, hitter)
local pos = player:getpos()
local death = {x=0, y=-2, z=0}
local death = {x=0, y=23, z=-1.5}
if not (player or hitter) then
return false
end
@ -245,7 +261,6 @@ minetest.register_on_punchplayer(function(player, hitter)
if holding:to_string() ~= "" then
local weap = holding:get_name(holding:get_name())
if holding then
--player:setpos(death)
minetest.chat_send_all(
string.char(0x1b).."(c@#ffffff)"..player:get_player_name()..
string.char(0x1b).."(c@#ff0000)".." was"..
@ -255,6 +270,7 @@ minetest.register_on_punchplayer(function(player, hitter)
string.char(0x1b).."(c@#ffffff)".." with "..
string.char(0x1b).."(c@#00bbff)"..weap..
string.char(0x1b).."(c@#00bbff)"..get_message("player")) --TODO: make custom mob death messages
end
end
@ -268,36 +284,17 @@ minetest.register_on_punchplayer(function(player, hitter)
string.char(0x1b).."(c@#ff0000)".." was"..
string.char(0x1b).."(c@#ff0000)"..get_message("pvp")..
string.char(0x1b).."(c@#ff0000)".." by "..
string.char(0x1b).."(c@#ffffff)"..hitter:get_luaentity().name..
string.char(0x1b).."(c@#ffffff)"..hitter:get_luaentity().name.. --too many mobs add to crash
string.char(0x1b).."(c@#00bbff)"..get_message("mobs")) --TODO: make custom mob death messages
if player=="" or hitter=="" then return end -- no mob killers/victims
if player=="" or hitter=="" or hitter=="*" then return end -- no mob killers/victims
else
return false
end
end)
end)
--Carbone death coords
--License of media (textures and sounds) From carbone subgame
--------------------------------------
--mods/default/sounds/player_death.ogg: from OpenArena GNU GPL v2.
minetest.register_on_dieplayer(function(player)
local pos = player:getpos()
--local death = {x=0, y=-2, z=0} --old spawnjail
local death = {x=0, y=23, z=-1.5}
minetest.sound_play("player_death", {pos = pos, gain = 1})
pos.x = math.floor(pos.x + 0.5)
pos.y = math.floor(pos.y + 0.5)
pos.z = math.floor(pos.z + 0.5)
local param2 = minetest.dir_to_facedir(player:get_look_dir())
local player_name = player:get_player_name()
minetest.chat_send_all(string.char(0x1b).."(c@#000000)".."[DEATH COORDINATES] "..string.char(0x1b).."(c@#ffffff)" .. player_name .. string.char(0x1b).."(c@#000000)".." left a corpse full of diamonds here: " ..
minetest.pos_to_string(pos) .. string.char(0x1b).."(c@#aaaaaa)".." Come and get them!")
player:setpos(death) --Important
end)
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