Tidy Code

master
TenPlus1 2015-09-08 19:02:53 +01:00
parent 85c6986619
commit fb2929f13d
3 changed files with 5 additions and 5 deletions

View File

@ -1478,7 +1478,7 @@ function mobs:register_arrow(name, def)
end
local engage = 10 - (self.velocity / 2) -- clear entity before arrow becomes active
local node = minetest.get_node_or_nil(self.object:getpos())
local node = minetest.get_node_or_nil(pos)
if node then node = node.name else node = "air" end
if self.hit_node

View File

@ -70,14 +70,14 @@ mobs:register_arrow("mobs:fireball", {
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, 0)
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, 0)
}, nil)
end,
-- node hit, bursts into flame

View File

@ -68,14 +68,14 @@ mobs:register_arrow("mobs:mese_arrow", {
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, 0)
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
}, 0)
}, nil)
end,
hit_node = function(self, pos, node)