Tidy Code
parent
85c6986619
commit
fb2929f13d
2
api.lua
2
api.lua
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@ -1478,7 +1478,7 @@ function mobs:register_arrow(name, def)
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end
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end
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local engage = 10 - (self.velocity / 2) -- clear entity before arrow becomes active
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local engage = 10 - (self.velocity / 2) -- clear entity before arrow becomes active
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local node = minetest.get_node_or_nil(self.object:getpos())
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local node = minetest.get_node_or_nil(pos)
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if node then node = node.name else node = "air" end
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if node then node = node.name else node = "air" end
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if self.hit_node
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if self.hit_node
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@ -70,14 +70,14 @@ mobs:register_arrow("mobs:fireball", {
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 8},
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}, 0)
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}, nil)
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end,
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end,
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hit_mob = function(self, player)
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 8},
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}, 0)
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}, nil)
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end,
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end,
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-- node hit, bursts into flame
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-- node hit, bursts into flame
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@ -68,14 +68,14 @@ mobs:register_arrow("mobs:mese_arrow", {
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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damage_groups = {fleshy = 2},
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}, 0)
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}, nil)
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end,
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end,
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hit_mob = function(self, player)
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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damage_groups = {fleshy = 2},
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}, 0)
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}, nil)
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end,
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end,
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hit_node = function(self, pos, node)
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hit_node = function(self, pos, node)
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