tidied code
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api.lua
61
api.lua
@ -1,11 +1,11 @@
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-- Mobs Api (8th April 2015)
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-- Mobs Api (10th April 2015)
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mobs = {}
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mobs.mod = "redo"
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-- Do mobs spawn in protected areas (0=yes, 1=no)
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mobs.protected = 0
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-- Initial check to see if damage is enabled and peaceful mode active
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-- Initial settings check
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local damage_enabled = minetest.setting_getbool("enable_damage")
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local peaceful_only = minetest.setting_getbool("only_peaceful_mobs")
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local enable_blood = minetest.setting_getbool("mobs_enable_blood") or true
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@ -21,6 +21,7 @@ jump_height = def.jump_height or 6,
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jump_chance = def.jump_chance or 0,
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footstep = def.footstep,
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rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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lifetimer = def.lifetimer or 600,
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hp_min = def.hp_min or 5,
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hp_max = def.hp_max or 10,
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physical = true,
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@ -69,7 +70,6 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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env_damage_timer = 0, -- only if state = "attack"
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attack = {player=nil, dist=nil},
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state = "stand",
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lifetimer = 600,
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tamed = false,
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pause_timer = 0,
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horny = false,
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@ -164,22 +164,20 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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if self.type == "monster" and peaceful_only then
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self.object:remove()
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return
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end
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then
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local player_count = 0
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if self.type ~= "npc" and not self.tamed then
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self.lifetimer = self.lifetimer - dtime
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end
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if self.lifetimer <= 0 and self.state ~= "attack" then
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for _,obj in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 10)) do
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if obj:is_player() then
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player_count = player_count + 1
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break -- only really need 1 player to be found
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minetest.log("action","lifetimer expired, removed mob "..self.name)
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self.object:remove()
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return
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end
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end
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if player_count == 0 and self.state ~= "attack" then
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minetest.log("action","lifetimer expired, removed mob "..self.name)
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self.object:remove()
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return
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end
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end
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-- check for mob drop/replace (used for chicken egg and sheep eating grass/wheat)
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@ -215,8 +213,7 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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self.old_y = self.object:getpos().y
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end
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-- if pause state then this is where the loop ends
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-- pause is only set after a monster is hit
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-- knock back timer
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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if self.pause_timer < 1 then
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@ -225,6 +222,7 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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return
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end
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-- attack timer
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self.timer = self.timer + dtime
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if self.state ~= "attack" then
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if self.timer < 1 then
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@ -269,7 +267,7 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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local do_jump = function(self)
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local pos = self.object:getpos()
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pos.y = pos.y - (-self.collisionbox[2]+self.collisionbox[5])
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pos.y = pos.y - (-self.collisionbox[2] + self.collisionbox[5])
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local nod = minetest.get_node(pos)
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if not nod or not minetest.registered_nodes[nod.name]
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or minetest.registered_nodes[nod.name].walkable == false then return end
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@ -282,6 +280,7 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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end
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end
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-- environmental damage timer
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self.env_damage_timer = self.env_damage_timer + dtime
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if self.state == "attack" and self.env_damage_timer > 1 then
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self.env_damage_timer = 0
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@ -290,7 +289,7 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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do_env_damage(self)
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end
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-- FIND SOMEONE TO ATTACK
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-- find someone to attack
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if self.type == "monster" and damage_enabled and self.state ~= "attack" then
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local s = self.object:getpos()
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@ -328,7 +327,7 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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end
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end
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-- NPC FIND A MONSTER TO ATTACK
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-- npc, find monster to attack
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if self.type == "npc" and self.attacks_monsters and self.state ~= "attack" then
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local s = self.object:getpos()
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local obj = nil
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@ -377,10 +376,8 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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local num = 0
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local ent = nil
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for i,obj in ipairs(ents) do
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ent = obj:get_luaentity()
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if ent and ent.name == self.name and ent.horny == true and ent.hornytimer <= 40 then num = num + 1 end
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if num > 1 then
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self.hornytimer = 41
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ent.hornytimer = 41
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@ -407,6 +404,7 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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end
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end
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-- find player to follow
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if (self.follow ~= "" or self.order == "follow") and not self.following and self.state ~= "attack" then
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local s, p, dist
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for _,player in pairs(minetest.get_connected_players()) do
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@ -432,8 +430,8 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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end
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end
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-- follow player or mob
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if self.following then
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local s = self.object:getpos()
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local p
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@ -520,7 +518,7 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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self.set_animation(self, "walk")
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end
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-- ADDED jumping mobs only
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-- jumping mobs only
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if self.jump_chance ~= 0 and math.random(1, 100) <= self.jump_chance then
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do_jump(self)
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self.set_velocity(self, self.walk_velocity)
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@ -572,7 +570,7 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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end
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self.object:setyaw(yaw)
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if self.attack.dist > 2 then
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-- ADDED if not in air and jump_chance isnt 0 them jump attack
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-- jump attack
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if (self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0)
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or (self.object:getvelocity().y == 0 and self.jump_chance > 0) then
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do_jump(self)
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@ -672,7 +670,7 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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self.object:remove()
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end
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if self.type ~= "npc" then
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self.lifetimer = 600 - dtime_s
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self.lifetimer = self.lifetimer - dtime_s
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end
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if staticdata then
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local tmp = minetest.deserialize(staticdata)
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@ -771,7 +769,7 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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--blood_particles
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local pos = self.object:getpos()
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pos.y = pos.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
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pos.y = pos.y + (-self.collisionbox[2] + self.collisionbox[5]) / 2
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if self.blood_amount > 0 and pos and enable_blood == true then
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effect(pos, self.blood_amount, self.blood_texture)
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end
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@ -780,18 +778,13 @@ rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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-- https://github.com/BlockMen/pyramids
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local kb = self.knock_back
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local r = self.recovery_time
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local ykb = 2
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local v = self.object:getvelocity()
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if tflp < tool_capabilities.full_punch_interval then
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kb = kb * ( tflp / tool_capabilities.full_punch_interval )
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r = r * ( tflp / tool_capabilities.full_punch_interval )
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end
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local ykb=2
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local v = self.object:getvelocity()
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if v.y ~= 0 then
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ykb = 0
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end
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if v.y ~= 0 then ykb = 0 end
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self.object:setvelocity({x=dir.x*kb,y=ykb,z=dir.z*kb})
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self.pause_timer = r
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