Code tidy

master
TenPlus1 2015-07-16 15:06:45 +01:00
parent 61855ec117
commit 9b015c839d
2 changed files with 12 additions and 6 deletions

View File

@ -1016,9 +1016,9 @@ end
self.object:set_hp( self.health ) self.object:set_hp( self.health )
self.health = self.object:get_hp() self.health = self.object:get_hp()
self.object:set_armor_groups({fleshy = self.armor}) self.object:set_armor_groups({fleshy = self.armor})
self.object:setacceleration({x = 0, y = self.fall_speed, z = 0}) --self.object:setacceleration({x = 0, y = self.fall_speed, z = 0})
self.state = "stand" self.state = "stand"
self.object:setvelocity({x = 0, y = self.object:getvelocity().y, z = 0}) --self.object:setvelocity({x = 0, y = self.object:getvelocity().y, z = 0})
self.old_y = self.object:getpos().y self.old_y = self.object:getpos().y
self.object:setyaw(math.random(1, 360) / 180 * math.pi) self.object:setyaw(math.random(1, 360) / 180 * math.pi)
self.sounds.distance = (self.sounds.distance or 10) self.sounds.distance = (self.sounds.distance or 10)

View File

@ -100,7 +100,11 @@ mobs:register_mob("mobs:sheep", {
pos.y = pos.y + 0.5 pos.y = pos.y + 0.5
local obj = minetest.add_item(pos, ItemStack("wool:white "..math.random(2,3))) local obj = minetest.add_item(pos, ItemStack("wool:white "..math.random(2,3)))
if obj then if obj then
obj:setvelocity({x = math.random(-1,1), y = 5, z = math.random(-1,1)}) obj:setvelocity({
x = math.random(-1,1),
y = 5,
z = math.random(-1,1)
})
end end
item:add_wear(650) -- 100 uses item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item) clicker:set_wielded_item(item)
@ -130,8 +134,6 @@ mobs:register_mob("mobs:sheep", {
clicker:set_wielded_item(item) clicker:set_wielded_item(item)
end end
break break
else
print ("not owner/tamed, cant dye sheep")
end end
end end
@ -255,7 +257,11 @@ mobs:register_mob("mobs:sheep_"..col, {
pos.y = pos.y + 0.5 pos.y = pos.y + 0.5
local obj = minetest.add_item(pos, ItemStack("wool:"..col.." "..math.random(2,3))) local obj = minetest.add_item(pos, ItemStack("wool:"..col.." "..math.random(2,3)))
if obj then if obj then
obj:setvelocity({x = math.random(-1,1), y = 5, z = math.random(-1,1)}) obj:setvelocity({
x = math.random(-1,1),
y = 5,
z = math.random(-1,1)
})
end end
item:add_wear(650) -- 100 uses item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item) clicker:set_wielded_item(item)