Updated weapon wear & sounds
parent
d2d2b7ac6f
commit
94916e9cda
32
api.lua
32
api.lua
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@ -34,7 +34,7 @@ function mobs:register_mob(name, def)
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visual = def.visual,
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visual_size = def.visual_size or {x=1, y=1},
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mesh = def.mesh,
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makes_footstep_sound = def.makes_footstep_sound or true,
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makes_footstep_sound = def.makes_footstep_sound or false,
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view_range = def.view_range or 5,
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walk_velocity = def.walk_velocity or 1,
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run_velocity = def.run_velocity or 2,
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@ -942,7 +942,26 @@ function mobs:register_mob(name, def)
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on_punch = function(self, hitter, tflp, tool_capabilities, dir)
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process_weapon(hitter,tflp,tool_capabilities)
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-- weapon wear
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local weapon = hitter:get_wielded_item()
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if weapon:get_definition().tool_capabilities ~= nil then
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local wear = ( weapon:get_definition().tool_capabilities.full_punch_interval / 75 ) * 9000
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weapon:add_wear(wear)
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hitter:set_wielded_item(weapon)
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end
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-- weapon sounds
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if weapon:get_definition().sounds ~= nil then
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local s = math.random(0,#weapon:get_definition().sounds)
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minetest.sound_play(weapon:get_definition().sounds[s], {
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object=hitter,
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})
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else
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minetest.sound_play("default_punch", {
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object = hitter,
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})
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end
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check_for_death(self)
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--blood_particles
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@ -1239,15 +1258,6 @@ function mobs:register_arrow(name, def)
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})
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end
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function process_weapon(player, time_from_last_punch, tool_capabilities)
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local weapon = player:get_wielded_item()
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if tool_capabilities ~= nil then
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local wear = ( tool_capabilities.full_punch_interval / 75 ) * 65535
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weapon:add_wear(wear)
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player:set_wielded_item(weapon)
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end
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end
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-- Spawn Egg
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function mobs:register_egg(mob, desc, background, addegg)
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local invimg = background
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