min. follow range set to 3, xanadu's safe fire hurts fire intolerant mobs
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api.lua
34
api.lua
@ -1,4 +1,4 @@
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-- Mobs Api (8th September 2015)
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-- Mobs Api (9th September 2015)
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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@ -322,7 +322,9 @@ function mobs:register_mob(name, def)
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-- lava or fire
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-- lava or fire
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if self.lava_damage ~= 0
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if self.lava_damage ~= 0
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and (nodef.groups.lava or nod.name == "fire:basic_flame") then
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and (nodef.groups.lava
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or nod.name == "fire:basic_flame"
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or nod.name == "xanadu:safe_fire") then
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self.object:set_hp(self.object:get_hp() - self.lava_damage)
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self.object:set_hp(self.object:get_hp() - self.lava_damage)
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effect(pos, 5, "fire_basic_flame.png")
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effect(pos, 5, "fire_basic_flame.png")
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if check_for_death(self) then return end
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if check_for_death(self) then return end
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@ -519,23 +521,23 @@ function mobs:register_mob(name, def)
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for i,obj in ipairs(ents) do
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for i,obj in ipairs(ents) do
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ent = obj:get_luaentity()
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ent = obj:get_luaentity()
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-- check for same animal with different colour
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-- check for same animal with different colour
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local canmate = false
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local canmate = false
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if ent then
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if ent then
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if ent.name == self.name then
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if ent.name == self.name then
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canmate = true
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canmate = true
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else
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else
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local entname = string.split(ent.name,":")
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local entname = string.split(ent.name,":")
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local selfname = string.split(self.name,":")
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local selfname = string.split(self.name,":")
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if entname[1] == selfname[1] then
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entname = string.split(entname[2],"_")
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selfname = string.split(selfname[2],"_")
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if entname[1] == selfname[1] then
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if entname[1] == selfname[1] then
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canmate = true
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entname = string.split(entname[2],"_")
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selfname = string.split(selfname[2],"_")
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if entname[1] == selfname[1] then
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canmate = true
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end
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end
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end
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end
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end
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end
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end
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end
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if ent
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if ent
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and canmate == true
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and canmate == true
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@ -640,7 +642,7 @@ function mobs:register_mob(name, def)
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self.object:setyaw(yaw)
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self.object:setyaw(yaw)
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-- anyone but standing npc's can move along
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-- anyone but standing npc's can move along
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if dist > 2
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if dist > 3 -- was 2
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and self.order ~= "stand" then
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and self.order ~= "stand" then
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if (self.jump
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if (self.jump
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and self.get_velocity(self) <= 0.5
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and self.get_velocity(self) <= 0.5
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