Code tidy
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228
api.lua
228
api.lua
@ -1,4 +1,4 @@
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-- Mobs Api (3rd December 2015)
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-- Mobs Api (4th December 2015)
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mobs = {}
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mobs.mod = "redo"
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@ -19,6 +19,7 @@ do_attack = function(self, player)
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if math.random(0,100) < 90
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and self.sounds.war_cry then
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minetest.sound_play(self.sounds.war_cry,{
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object = self.object,
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max_hear_distance = self.sounds.distance
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@ -32,23 +33,15 @@ end
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set_velocity = function(self, v)
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local x, z
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local x = 0
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local z = 0
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if not v
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or v == 0 then
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x = 0
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z = 0
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else
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if v and v ~= 0 then
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local yaw = self.object:getyaw() + self.rotate
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x = math.sin(yaw) * -v
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z = math.cos(yaw) * v
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end
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if self.drawtype
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and self.drawtype == "side" then
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self.rotate = math.rad(90)
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end
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self.object:setvelocity({
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x = x,
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y = self.object:getvelocity().y,
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@ -144,6 +137,7 @@ function check_for_death(self)
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-- return if no change
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local hp = self.object:get_hp()
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if hp == self.health then
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return false
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end
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@ -156,25 +150,30 @@ function check_for_death(self)
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self.health = hp
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if self.sounds.damage then
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minetest.sound_play(self.sounds.damage,{
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pos = pos,
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gain = 1.0,
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max_hear_distance = self.sounds.distance
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})
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end
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return false
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end
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-- drop items when dead
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local obj
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for _,drop in ipairs(self.drops) do
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if math.random(1, drop.chance) == 1 then
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obj = minetest.add_item(pos,
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ItemStack(drop.name .. " "
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.. math.random(drop.min, drop.max)))
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if obj then
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obj:setvelocity({
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x = math.random(-1, 1),
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y = 6,
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@ -186,6 +185,7 @@ function check_for_death(self)
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-- play death sound
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if self.sounds.death then
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minetest.sound_play(self.sounds.death,{
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pos = pos,
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gain = 1.0,
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@ -199,6 +199,7 @@ function check_for_death(self)
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end
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self.object:remove()
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return true
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end
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@ -258,7 +259,9 @@ do_env_damage = function(self)
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-- water
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if self.water_damage ~= 0
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and nodef.groups.water then
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self.object:set_hp(self.object:get_hp() - self.water_damage)
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effect(pos, 5, "bubble.png")
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end
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@ -267,7 +270,9 @@ do_env_damage = function(self)
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and (nodef.groups.lava
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or nod.name == "fire:basic_flame"
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or nod.name == "fire:permanent_flame") then
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self.object:set_hp(self.object:get_hp() - self.lava_damage)
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effect(pos, 5, "fire_basic_flame.png")
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end
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end
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@ -277,6 +282,7 @@ end
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-- jump if facing a solid node (not fences)
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do_jump = function(self)
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if self.fly
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or self.child then
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return
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@ -286,6 +292,7 @@ do_jump = function(self)
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-- what is mob standing on?
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pos.y = (pos.y + self.collisionbox[2]) - 0.2
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local nod = node_ok(pos)
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--print ("standing on:", nod.name, pos.y)
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@ -314,6 +321,7 @@ do_jump = function(self)
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or self.walk_chance == 0 then
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local v = self.object:getvelocity()
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v.y = self.jump_height + 1
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v.x = v.x * 2.2
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v.z = v.z * 2.2
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@ -321,6 +329,7 @@ do_jump = function(self)
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self.object:setvelocity(v)
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if self.sounds.jump then
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minetest.sound_play(self.sounds.jump, {
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pos = pos,
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gain = 1.0,
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@ -381,7 +390,9 @@ function follow_holding(self, clicker)
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-- multiple items
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elseif t == "table" then
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for no = 1, #self.follow do
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if self.follow[no] == item:get_name() then
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return true
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end
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@ -438,6 +449,7 @@ local function breed(self)
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and self.hornytimer <= 40 then
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local pos = self.object:getpos()
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effect({x = pos.x, y = pos.y + 1, z = pos.z}, 4, "heart.png")
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local ents = minetest.get_objects_inside_radius(pos, 3)
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@ -534,7 +546,9 @@ function replace(self, pos)
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if self.replace_what
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and self.object:getvelocity().y == 0
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and #minetest.find_nodes_in_area(pos, pos, self.replace_what) > 0 then
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minetest.set_node(pos, {name = self.replace_with})
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-- when cow/sheep eats grass, replace wool and milk
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if self.gotten == true then
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self.gotten = false
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@ -646,20 +660,26 @@ minetest.register_entity(name, {
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 then
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minetest.log("action",
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"lifetimer expired, removed " .. self.name)
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effect(pos, 15, "tnt_smoke.png")
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self.object:remove()
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return
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end
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end
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if not self.fly then
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-- floating in water (or falling)
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local v = self.object:getvelocity()
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-- going up then apply gravity
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if v.y > 0.1 then
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self.object:setacceleration({
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x = 0,
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y = self.fall_speed,
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@ -669,7 +689,9 @@ minetest.register_entity(name, {
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-- in water then float up
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if minetest.registered_nodes[node_ok(pos).name].groups.water then
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if self.floats == 1 then
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self.object:setacceleration({
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x = 0,
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y = -self.fall_speed / (math.max(1, v.y) ^ 2),
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@ -691,12 +713,16 @@ minetest.register_entity(name, {
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local d = self.old_y - self.object:getpos().y
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if d > 5 then
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self.object:set_hp(self.object:get_hp() - math.floor(d - 5))
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effect(pos, 5, "tnt_smoke.png")
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if check_for_death(self) then
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return
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end
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end
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self.old_y = self.object:getpos().y
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end
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end
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@ -736,6 +762,7 @@ minetest.register_entity(name, {
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-- mob plays random sound at times
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if self.sounds.random
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and math.random(1, 100) <= 1 then
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minetest.sound_play(self.sounds.random, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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@ -747,16 +774,22 @@ minetest.register_entity(name, {
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if self.state == "attack"
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and self.env_damage_timer > 1 then
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self.env_damage_timer = 0
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do_env_damage(self)
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-- custom function (defined in mob lua file)
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if self.do_custom then
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self.do_custom(self)
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end
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elseif self.state ~= "attack" then
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self.env_damage_timer = 0
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do_env_damage(self)
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-- custom function
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if self.do_custom then
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self.do_custom(self)
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@ -780,6 +813,7 @@ minetest.register_entity(name, {
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for _,oir in ipairs(minetest.get_objects_inside_radius(s, self.view_range)) do
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if oir:is_player() then
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player = oir
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type = "player"
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else
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@ -792,6 +826,7 @@ minetest.register_entity(name, {
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if type == "player"
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or type == "npc" then
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s = self.object:getpos()
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p = player:getpos()
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sp = s
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@ -801,6 +836,7 @@ minetest.register_entity(name, {
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if dist < self.view_range then
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-- field of view check goes here
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-- choose closest player to attack
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if minetest.line_of_sight(sp, p, 2) == true
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and dist < min_dist then
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@ -833,9 +869,12 @@ minetest.register_entity(name, {
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if obj
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and obj.type == "monster" then
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-- attack monster
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p = obj.object:getpos()
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dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5
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if dist < min_dist then
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min_dist = dist
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min_player = obj.object
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@ -876,6 +915,7 @@ minetest.register_entity(name, {
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and self.order == "follow"
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and self.state ~= "attack"
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and self.owner ~= "" then
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-- npc stop following player if not owner
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if self.following
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and self.owner
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@ -898,8 +938,11 @@ minetest.register_entity(name, {
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local p
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if self.following:is_player() then
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p = self.following:getpos()
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elseif self.following.object then
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p = self.following.object:getpos()
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end
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@ -912,29 +955,36 @@ minetest.register_entity(name, {
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self.following = nil
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else
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local vec = {x = p.x - s.x, y = p.y - s.y, z = p.z - s.z}
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yaw = (math.atan(vec.z / vec.x) + pi / 2) - self.rotate
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if p.x > s.x then
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yaw = yaw + pi
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end
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self.object:setyaw(yaw)
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-- anyone but standing npc's can move along
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if dist > self.reach
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and self.order ~= "stand" then
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if (self.jump
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and get_velocity(self) <= 0.5
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and self.object:getvelocity().y == 0)
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or (self.object:getvelocity().y == 0
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and self.jump_chance > 0) then
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self.direction = {
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x = math.sin(yaw) * -1,
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y = 0,
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z = math.cos(yaw)
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}
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do_jump(self)
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end
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set_velocity(self, self.walk_velocity)
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if self.walk_chance ~= 0 then
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set_animation(self, "walk")
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end
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@ -942,6 +992,7 @@ minetest.register_entity(name, {
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set_velocity(self, 0)
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set_animation(self, "stand")
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end
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return
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end
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end
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@ -955,8 +1006,11 @@ minetest.register_entity(name, {
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local s = self.object:getpos()
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if self.type == "npc" then
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local o = minetest.get_objects_inside_radius(self.object:getpos(), 3)
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for _,o in ipairs(o) do
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if o:is_player() then
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lp = o:getpos()
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break
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@ -966,14 +1020,18 @@ minetest.register_entity(name, {
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-- look at any players nearby, otherwise turn randomly
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if lp then
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local vec = {x = lp.x - s.x, y = lp.y - s.y, z = lp.z - s.z}
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yaw = (math.atan(vec.z / vec.x) + pi / 2) - self.rotate
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if lp.x > s.x then
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yaw = yaw + pi
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end
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else
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yaw = self.object:getyaw() + ((math.random(0, 360) - 180) / 180 * pi)
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end
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self.object:setyaw(yaw)
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end
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@ -983,12 +1041,14 @@ minetest.register_entity(name, {
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-- npc's ordered to stand stay standing
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if self.type == "npc"
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and self.order == "stand" then
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set_velocity(self, 0)
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self.state = "stand"
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set_animation(self, "stand")
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else
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if self.walk_chance ~= 0
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and math.random(1, 100) <= self.walk_chance then
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set_velocity(self, self.walk_velocity)
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self.state = "walk"
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set_animation(self, "walk")
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@ -1004,24 +1064,34 @@ minetest.register_entity(name, {
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if self.fly
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and self.fly_in == "default:water_source"
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and not lp then
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print ("out of water")
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set_velocity(self, 0)
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-- change to undefined state so nothing more happens
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self.state = "flop"
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set_animation(self, "stand")
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return
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end
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-- if water nearby then turn away
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if lp then
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local vec = {x = lp.x - s.x, y = lp.y - s.y, z = lp.z - s.z}
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yaw = math.atan(vec.z / vec.x) + 3 * pi / 2 - self.rotate
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if lp.x > s.x then
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yaw = yaw + pi
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end
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self.object:setyaw(yaw)
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-- otherwise randomly turn
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elseif math.random(1, 100) <= 30 then
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yaw = self.object:getyaw() + ((math.random(0, 360) - 180) / 180 * pi)
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self.object:setyaw(yaw)
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end
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@ -1029,11 +1099,13 @@ minetest.register_entity(name, {
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-- jump when walking comes to a halt
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if self.jump and get_velocity(self) <= 0.5
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and self.object:getvelocity().y == 0 then
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self.direction = {
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x = math.sin(yaw) * -1,
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y = 0,
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z = math.cos(yaw)
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}
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do_jump(self)
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end
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@ -1041,6 +1113,7 @@ minetest.register_entity(name, {
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set_animation(self, "walk")
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if math.random(1, 100) <= 30 then
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set_velocity(self, 0)
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self.state = "stand"
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set_animation(self, "stand")
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@ -1059,6 +1132,7 @@ minetest.register_entity(name, {
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or not self.attack
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or not self.attack:getpos()
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or self.attack:get_hp() <= 0 then
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--print(" ** stop attacking **", dist, self.view_range)
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self.state = "stand"
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set_velocity(self, 0)
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@ -1067,20 +1141,26 @@ minetest.register_entity(name, {
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self.v_start = false
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self.timer = 0
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self.blinktimer = 0
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return
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end
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if self.attack_type == "explode" then
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local vec = {x = p.x - s.x, y = p.y - s.y, z = p.z - s.z}
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yaw = math.atan(vec.z / vec.x) + pi / 2 - self.rotate
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if p.x > s.x then
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yaw = yaw + pi
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end
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self.object:setyaw(yaw)
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if dist > self.reach then
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if not self.v_start then
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self.v_start = true
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set_velocity(self, self.run_velocity)
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self.timer = 0
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@ -1088,48 +1168,69 @@ minetest.register_entity(name, {
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else
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self.timer = 0
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self.blinktimer = 0
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if get_velocity(self) <= 0.5
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and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 5
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self.object:setvelocity(v)
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end
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set_velocity(self, self.run_velocity)
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end
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set_animation(self, "run")
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else
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set_velocity(self, 0)
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self.timer = self.timer + dtime
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||||
self.blinktimer = (self.blinktimer or 0) + dtime
|
||||
|
||||
if self.blinktimer > 0.2 then
|
||||
|
||||
self.blinktimer = 0
|
||||
|
||||
if self.blinkstatus then
|
||||
self.object:settexturemod("")
|
||||
else
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
|
||||
self.blinkstatus = not self.blinkstatus
|
||||
end
|
||||
|
||||
if self.timer > 3 then
|
||||
|
||||
local pos = self.object:getpos()
|
||||
|
||||
-- hurt player/mobs caught in blast area
|
||||
entity_physics(pos, 3)
|
||||
|
||||
if minetest.find_node_near(pos, 1, {"group:water"})
|
||||
or minetest.is_protected(pos, "") then
|
||||
|
||||
if self.sounds.explode then
|
||||
|
||||
minetest.sound_play(self.sounds.explode, {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 16
|
||||
})
|
||||
end
|
||||
|
||||
self.object:remove()
|
||||
|
||||
effect(pos, 15, "tnt_smoke.png", 5)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
pos.y = pos.y - 1
|
||||
|
||||
mobs:explosion(pos, 2, 0, 1, self.sounds.explode)
|
||||
|
||||
self.object:remove()
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
@ -1151,12 +1252,15 @@ minetest.register_entity(name, {
|
||||
if nod.name == self.fly_in then
|
||||
|
||||
if me_y < p_y then
|
||||
|
||||
self.object:setvelocity({
|
||||
x = v.x,
|
||||
y = 1 * self.walk_velocity,
|
||||
z = v.z
|
||||
})
|
||||
|
||||
elseif me_y > p_y then
|
||||
|
||||
self.object:setvelocity({
|
||||
x = v.x,
|
||||
y = -1 * self.walk_velocity,
|
||||
@ -1165,12 +1269,15 @@ minetest.register_entity(name, {
|
||||
end
|
||||
else
|
||||
if me_y < p_y then
|
||||
|
||||
self.object:setvelocity({
|
||||
x = v.x,
|
||||
y = 0.01,
|
||||
z = v.z
|
||||
})
|
||||
|
||||
elseif me_y > p_y then
|
||||
|
||||
self.object:setvelocity({
|
||||
x = v.x,
|
||||
y = -0.01,
|
||||
@ -1183,27 +1290,34 @@ minetest.register_entity(name, {
|
||||
-- end fly bit
|
||||
|
||||
local vec = {x = p.x - s.x, y = p.y - s.y, z = p.z - s.z}
|
||||
|
||||
yaw = (math.atan(vec.z / vec.x) + pi / 2) - self.rotate
|
||||
|
||||
if p.x > s.x then
|
||||
yaw = yaw + pi
|
||||
end
|
||||
|
||||
self.object:setyaw(yaw)
|
||||
|
||||
-- move towards enemy if beyond mob reach
|
||||
if dist > self.reach then
|
||||
|
||||
-- jump attack
|
||||
if (self.jump
|
||||
and get_velocity(self) <= 0.5
|
||||
and self.object:getvelocity().y == 0)
|
||||
or (self.object:getvelocity().y == 0
|
||||
and self.jump_chance > 0) then
|
||||
|
||||
self.direction = {
|
||||
x = math.sin(yaw) * -1,
|
||||
y = 0,
|
||||
z = math.cos(yaw)
|
||||
}
|
||||
|
||||
do_jump(self)
|
||||
end
|
||||
|
||||
set_velocity(self, self.run_velocity)
|
||||
set_animation(self, "run")
|
||||
else
|
||||
@ -1214,19 +1328,24 @@ minetest.register_entity(name, {
|
||||
if self.timer > 1 then
|
||||
|
||||
self.timer = 0
|
||||
|
||||
local p2 = p
|
||||
local s2 = s
|
||||
|
||||
p2.y = p2.y + 1.5
|
||||
s2.y = s2.y + 1.5
|
||||
|
||||
if minetest.line_of_sight(p2, s2) == true then
|
||||
|
||||
-- play attack sound
|
||||
if self.sounds.attack then
|
||||
|
||||
minetest.sound_play(self.sounds.attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
|
||||
-- punch player
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
@ -1241,23 +1360,29 @@ minetest.register_entity(name, {
|
||||
|
||||
p.y = p.y - .5
|
||||
s.y = s.y + .5
|
||||
|
||||
local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5
|
||||
local vec = {x = p.x - s.x, y = p.y - s.y, z = p.z - s.z}
|
||||
|
||||
yaw = (math.atan(vec.z / vec.x) + pi / 2) - self.rotate
|
||||
|
||||
if p.x > s.x then
|
||||
yaw = yaw + pi
|
||||
end
|
||||
|
||||
self.object:setyaw(yaw)
|
||||
set_velocity(self, 0)
|
||||
|
||||
if self.shoot_interval
|
||||
and self.timer > self.shoot_interval
|
||||
and math.random(1, 100) <= 60 then
|
||||
|
||||
self.timer = 0
|
||||
set_animation(self, "punch")
|
||||
|
||||
-- play shoot attack sound
|
||||
if self.sounds.shoot_attack then
|
||||
|
||||
minetest.sound_play(self.sounds.shoot_attack, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
@ -1265,15 +1390,19 @@ minetest.register_entity(name, {
|
||||
end
|
||||
|
||||
local p = self.object:getpos()
|
||||
|
||||
p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
|
||||
|
||||
local obj = minetest.add_entity(p, self.arrow)
|
||||
local amount = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5
|
||||
local v = obj:get_luaentity().velocity
|
||||
|
||||
-- offset makes shoot aim accurate
|
||||
vec.y = vec.y + self.shoot_offset
|
||||
vec.x = vec.x * v / amount
|
||||
vec.y = vec.y * v / amount
|
||||
vec.z = vec.z * v / amount
|
||||
|
||||
obj:setvelocity(vec)
|
||||
end
|
||||
end
|
||||
@ -1286,7 +1415,9 @@ minetest.register_entity(name, {
|
||||
-- remove monsters if playing on peaceful
|
||||
if self.type == "monster"
|
||||
and peaceful_only then
|
||||
|
||||
self.object:remove()
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
@ -1296,17 +1427,20 @@ minetest.register_entity(name, {
|
||||
local tmp = minetest.deserialize(staticdata)
|
||||
|
||||
if tmp then
|
||||
|
||||
for _,stat in pairs(tmp) do
|
||||
self[_] = stat
|
||||
end
|
||||
end
|
||||
else
|
||||
self.object:remove()
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- select random texture, set model and size
|
||||
if not self.base_texture then
|
||||
|
||||
self.base_texture = def.textures[math.random(1, #def.textures)]
|
||||
self.base_mesh = def.mesh
|
||||
self.base_size = self.visual_size
|
||||
@ -1366,6 +1500,7 @@ minetest.register_entity(name, {
|
||||
self.mesh = mesh
|
||||
self.collisionbox = colbox
|
||||
self.visual_size = vis_size
|
||||
|
||||
-- set anything changed above
|
||||
self.object:set_properties(self)
|
||||
end,
|
||||
@ -1376,8 +1511,11 @@ minetest.register_entity(name, {
|
||||
if mobs.remove
|
||||
and self.remove_ok
|
||||
and not self.tamed then
|
||||
|
||||
--print ("REMOVED", self.remove_ok, self.name)
|
||||
|
||||
self.object:remove()
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@ -1386,16 +1524,25 @@ minetest.register_entity(name, {
|
||||
self.following = nil
|
||||
self.state = "stand"
|
||||
|
||||
-- used to rotate for older mob definitions
|
||||
if self.drawtype
|
||||
and self.drawtype == "side" then
|
||||
self.rotate = math.rad(90)
|
||||
end
|
||||
|
||||
local tmp = {}
|
||||
|
||||
for _,stat in pairs(self) do
|
||||
|
||||
local t = type(stat)
|
||||
|
||||
if t ~= 'function'
|
||||
and t ~= 'nil'
|
||||
and t ~= 'userdata' then
|
||||
tmp[_] = self[_]
|
||||
end
|
||||
end
|
||||
|
||||
-- print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n')
|
||||
return minetest.serialize(tmp)
|
||||
end,
|
||||
@ -1417,6 +1564,7 @@ minetest.register_entity(name, {
|
||||
|
||||
if weapon:get_definition()
|
||||
and weapon:get_definition().tool_capabilities then
|
||||
|
||||
weapon:add_wear(math.floor((punch_interval / 75) * 9000))
|
||||
hitter:set_wielded_item(weapon)
|
||||
end
|
||||
@ -1445,8 +1593,11 @@ minetest.register_entity(name, {
|
||||
-- blood_particles
|
||||
if self.blood_amount > 0
|
||||
and not disable_blood then
|
||||
|
||||
local pos = self.object:getpos()
|
||||
|
||||
pos.y = pos.y + (-self.collisionbox[2] + self.collisionbox[5]) / 2
|
||||
|
||||
effect(pos, self.blood_amount, self.blood_texture)
|
||||
end
|
||||
|
||||
@ -1506,12 +1657,14 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
|
||||
|
||||
-- chance override in minetest.conf for registered mob
|
||||
local new_chance = tonumber(minetest.setting_get(name .. "_chance"))
|
||||
|
||||
if new_chance ~= nil then
|
||||
chance = new_chance
|
||||
print ("[Mobs Redo] Chance setting for " .. name .. " is now " .. chance)
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
|
||||
nodenames = nodes,
|
||||
neighbors = neighbors,
|
||||
interval = interval,
|
||||
@ -1595,6 +1748,7 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
|
||||
-- explosion sound
|
||||
if sound
|
||||
and sound ~= "" then
|
||||
|
||||
minetest.sound_play(sound, {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
@ -1603,6 +1757,7 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
|
||||
end
|
||||
|
||||
pos = vector.round(pos) -- voxelmanip doesn't work properly unless pos is rounded ?!?!
|
||||
|
||||
local vm = VoxelManip()
|
||||
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
@ -1642,6 +1797,7 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
|
||||
local obj = minetest.add_item(p, m_stack)
|
||||
|
||||
if obj then
|
||||
|
||||
obj:setvelocity({
|
||||
x = math.random(-2, 2),
|
||||
y = 7,
|
||||
@ -1655,16 +1811,20 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
|
||||
if fire > 0
|
||||
and (minetest.registered_nodes[n].groups.flammable
|
||||
or math.random(1, 100) <= 30) then
|
||||
|
||||
minetest.set_node(p, {name = "fire:basic_flame"})
|
||||
else
|
||||
minetest.set_node(p, {name = "air"})
|
||||
|
||||
if smoke > 0 then
|
||||
effect(p, 2, "tnt_smoke.png", 5)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
vi = vi + 1
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1676,6 +1836,7 @@ function mobs:register_arrow(name, def)
|
||||
if not name or not def then return end -- errorcheck
|
||||
|
||||
minetest.register_entity(name, {
|
||||
|
||||
physical = false,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size,
|
||||
@ -1696,7 +1857,9 @@ function mobs:register_arrow(name, def)
|
||||
|
||||
if self.timer > 150
|
||||
or not within_limits(pos, 0) then
|
||||
|
||||
self.object:remove() ; -- print ("removed arrow")
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
@ -1709,8 +1872,11 @@ function mobs:register_arrow(name, def)
|
||||
self.hit_node(self, pos, node)
|
||||
|
||||
if self.drop == true then
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
self.lastpos = (self.lastpos or pos)
|
||||
|
||||
minetest.add_item(self.lastpos, self.object:get_luaentity().name)
|
||||
end
|
||||
|
||||
@ -1742,11 +1908,14 @@ function mobs:register_arrow(name, def)
|
||||
and player:get_luaentity().name ~= "signs:text" then
|
||||
|
||||
self.hit_mob(self, player)
|
||||
|
||||
self.object:remove() ; -- print ("hit mob")
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.lastpos = pos
|
||||
end
|
||||
})
|
||||
@ -1762,6 +1931,7 @@ function mobs:register_egg(mob, desc, background, addegg)
|
||||
end
|
||||
|
||||
minetest.register_craftitem(mob, {
|
||||
|
||||
description = desc,
|
||||
inventory_image = invimg,
|
||||
|
||||
@ -1815,14 +1985,18 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
|
||||
-- is mob tamed?
|
||||
if self.tamed == false
|
||||
and force_take == false then
|
||||
|
||||
minetest.chat_send_player(name, "Not tamed!")
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- cannot pick up if not owner
|
||||
if self.owner ~= name
|
||||
and force_take == false then
|
||||
|
||||
minetest.chat_send_player(name, self.owner.." is owner!")
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
@ -1836,13 +2010,19 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
|
||||
chance = chance_hand
|
||||
|
||||
elseif tool:get_name() == "mobs:net" then
|
||||
|
||||
chance = chance_net
|
||||
|
||||
tool:add_wear(4000) -- 17 uses
|
||||
|
||||
clicker:set_wielded_item(tool)
|
||||
|
||||
elseif tool:get_name() == "mobs:magic_lasso" then
|
||||
|
||||
chance = chance_lasso
|
||||
|
||||
tool:add_wear(650) -- 100 uses
|
||||
|
||||
clicker:set_wielded_item(tool)
|
||||
end
|
||||
|
||||
@ -1851,7 +2031,9 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
|
||||
|
||||
-- calculate chance.. add to inventory if successful?
|
||||
if math.random(1, 100) <= chance then
|
||||
|
||||
clicker:get_inventory():add_item("main", mobname)
|
||||
|
||||
self.object:remove()
|
||||
else
|
||||
minetest.chat_send_player(name, "Missed!")
|
||||
@ -1870,42 +2052,58 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
||||
|
||||
-- take item
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
item:take_item()
|
||||
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
|
||||
-- heal health
|
||||
local hp = self.object:get_hp()
|
||||
hp = hp + 4
|
||||
local hp = self.object:get_hp() + 4
|
||||
|
||||
if hp >= self.hp_max then
|
||||
|
||||
hp = self.hp_max
|
||||
|
||||
if self.htimer < 1 then
|
||||
|
||||
minetest.chat_send_player(clicker:get_player_name(),
|
||||
self.name:split(":")[2]
|
||||
.. " at full health (" .. tostring(hp) .. ")")
|
||||
|
||||
self.htimer = 5
|
||||
end
|
||||
end
|
||||
|
||||
self.object:set_hp(hp)
|
||||
self.health = hp
|
||||
|
||||
-- make children grow quicker
|
||||
if self.child == true then
|
||||
|
||||
self.hornytimer = self.hornytimer + 20
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- feed and tame
|
||||
self.food = (self.food or 0) + 1
|
||||
if self.food == feed_count then
|
||||
|
||||
self.food = 0
|
||||
|
||||
if breed and self.hornytimer == 0 then
|
||||
self.horny = true
|
||||
end
|
||||
|
||||
self.gotten = false
|
||||
|
||||
if tame then
|
||||
|
||||
self.tamed = true
|
||||
|
||||
if not self.owner or self.owner == "" then
|
||||
self.owner = clicker:get_player_name()
|
||||
end
|
||||
@ -1913,12 +2111,14 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
||||
|
||||
-- make sound when fed so many times
|
||||
if self.sounds.random then
|
||||
|
||||
minetest.sound_play(self.sounds.random, {
|
||||
object = self.object,
|
||||
max_hear_distance = self.sounds.distance
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
else
|
||||
return false
|
||||
|
Loading…
x
Reference in New Issue
Block a user