Added command based mob spawner node, tidied code
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@ -28,6 +28,7 @@ This mod contains the following additions:
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Changelog:
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1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
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1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
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1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
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1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
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12
api.lua
12
api.lua
@ -1,4 +1,4 @@
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-- Mobs Api (31st December 2015)
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-- Mobs Api (4th January 2016)
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mobs = {}
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mobs.mod = "redo"
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@ -1833,13 +1833,13 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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local mob = minetest.add_entity(pos, name)
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--local ent = mob:get_luaentity()
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if mob == false then
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print ("[mobs]" .. name .. " failed to spawn at "
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.. minetest.pos_to_string(pos))
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else
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if mob and mob:get_luaentity() then
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-- print ("[mobs] Spawned " .. name .. " at "
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-- .. minetest.pos_to_string(pos) .. " on "
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-- .. node.name .. " near " .. neighbors[1])
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else
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print ("[mobs]" .. name .. " failed to spawn at "
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.. minetest.pos_to_string(pos))
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end
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end
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@ -2265,7 +2265,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
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local name = clicker:get_player_name()
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-- store mob and nametag stack in external variable
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-- store mob and nametag stack in external variables
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mob_obj[name] = self
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mob_sta[name] = item
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3
init.lua
3
init.lua
@ -33,4 +33,7 @@ dofile(path.."/npc.lua") -- TenPlus1
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-- Mob Items
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dofile(path.."/crafts.lua")
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-- Spawner
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dofile(path.."/spawner.lua")
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print ("[MOD] Mobs Redo loaded")
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125
spawner.lua
Normal file
125
spawner.lua
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@ -0,0 +1,125 @@
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-- mob spawner
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local spawner_default = "mobs:pumba 10 15 0"
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minetest.register_node("mobs:spawner", {
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tiles = {"mob_spawner.png"},
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drawtype = "glasslike",
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paramtype = "light",
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walkable = true,
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description = "Mob Spawner",
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groups = {cracky = 1},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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-- text entry formspec
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meta:set_string("formspec", "field[text;mob_name min_light max_light amount;${command}]")
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meta:set_string("infotext", "Spawner Not Active (enter settings)")
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meta:set_string("command", spawner_default)
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end,
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on_right_click = function(pos, placer)
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local meta = minetest.get_meta(pos)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if not fields.text or fields.text == "" then
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return
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end
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local meta = minetest.get_meta(pos)
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local comm = fields.text:split(" ")
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local name = sender:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return
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end
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local mob = comm[1]
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local mlig = tonumber(comm[2])
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local xlig = tonumber(comm[3])
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local num = tonumber(comm[4])
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if mob and mob ~= ""
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and num and num >= 0 and num <= 10
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and mlig and mlig >= 0 and mlig <= 15
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and xlig and xlig >= 0 and xlig <= 15 then
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meta:set_string("command", fields.text)
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meta:set_string("infotext", "Spawner Active (" .. mob .. ")")
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else
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minetest.chat_send_player(name, "Mob Spawner settings failed!")
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end
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end,
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})
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-- spawner abm
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minetest.register_abm({
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nodenames = {"mobs:spawner"},
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interval = 10,
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chance = 4,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- check objects inside 9x9 area around spawner
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local objs = minetest.get_objects_inside_radius(pos, 9)
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-- get meta and command
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local meta = minetest.get_meta(pos)
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local comm = meta:get_string("command"):split(" ")
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-- get settings from command
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local mob = comm[1]
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local mlig = tonumber(comm[2])
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local xlig = tonumber(comm[3])
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local num = tonumber(comm[4])
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-- if amount is 0 then do nothing
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if num == 0 then
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return
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end
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local count = 0
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local ent = nil
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-- count objects of same type in area
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for k, obj in pairs(objs) do
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ent = obj:get_luaentity()
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if ent and ent.name == mob then
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count = count + 1
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end
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end
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-- is there too many of same type?
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if count >= num then
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return
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end
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-- find air blocks within 5 nodes of spawner
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local air = minetest.find_nodes_in_area(
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{x = pos.x - 5, y = pos.y, z = pos.z - 5},
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{x = pos.x + 5, y = pos.y, z = pos.z + 5},
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{"air"})
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-- spawn in random air block
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if air and #air > 0 then
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local pos2 = air[math.random(#air)]
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local lig = minetest.get_node_light(pos2)
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-- only if light levels are within range
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if lig and lig >= mlig and lig <= xlig then
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minetest.add_entity(pos2, mob)
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end
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end
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end
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})
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BIN
textures/mob_spawner.png
Normal file
BIN
textures/mob_spawner.png
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After Width: | Height: | Size: 108 B |
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