Quick code tidy
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5
api.lua
5
api.lua
@ -1,4 +1,4 @@
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-- Mobs Api (9th November 2015)
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-- Mobs Api (18th November 2015)
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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@ -1115,7 +1115,7 @@ minetest.register_entity(name, {
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self.blinkstatus = not self.blinkstatus
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self.blinkstatus = not self.blinkstatus
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end
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end
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if self.timer > 3 then
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if self.timer > 3 then
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local pos = vector.round(self.object:getpos())
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local pos = self.object:getpos()
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-- hurt player/mobs caught in blast area
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-- hurt player/mobs caught in blast area
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entity_physics(pos, 3)
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entity_physics(pos, 3)
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if minetest.find_node_near(pos, 1, {"group:water"})
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if minetest.find_node_near(pos, 1, {"group:water"})
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@ -1608,7 +1608,6 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
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})
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})
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end
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end
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--local pos = vector.round(pos)
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local vm = VoxelManip()
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local vm = VoxelManip()
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local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
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local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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