Quick code tidy

master
TenPlus1 2015-11-18 14:55:41 +00:00
parent 841ed401fd
commit 08f7a2e29f
1 changed files with 2 additions and 3 deletions

View File

@ -1,4 +1,4 @@
-- Mobs Api (9th November 2015)
-- Mobs Api (18th November 2015)
mobs = {}
mobs.mod = "redo"
@ -1115,7 +1115,7 @@ minetest.register_entity(name, {
self.blinkstatus = not self.blinkstatus
end
if self.timer > 3 then
local pos = vector.round(self.object:getpos())
local pos = self.object:getpos()
-- hurt player/mobs caught in blast area
entity_physics(pos, 3)
if minetest.find_node_near(pos, 1, {"group:water"})
@ -1608,7 +1608,6 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
})
end
--local pos = vector.round(pos)
local vm = VoxelManip()
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})