minetest_wadsprint/init.lua

110 lines
3.9 KiB
Lua
Executable File

-- WAD SPRINTING minetest (https://minetest.net) mod (https://dev.minetest.net/Intro)
-- @link https://github.com/yetanotherusernamebecausegithubisbugged/minetest_wadsprint
minetest_wadsprint =
{
players = {},
}
dofile(minetest.get_modpath(minetest.get_current_modname()).."/config.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/init_hudbars.lua")
function minetest_wadsprint.update_player_properties(player)
if player.is_sprinting then
player.stamina = player.stamina - 1
if player.stamina < 0 then
player.stamina = 0
minetest_wadsprint.disable_sprinting(player)
end
elseif player.stamina < minetest_wadsprint.STAMINA_MAX_VALUE then
player.stamina = player.stamina + 1
end
minetest_wadsprint.hudbar_update_stamina(player)
end
function minetest_wadsprint.enable_sprinting(player)
if not player.is_sprinting then
player.is_sprinting = true
player.obj:set_physics_override(
{
jump = minetest_wadsprint.SPRINT_JUMP_HEIGHT_MODIFIER_COEFFICIENT,
speed = minetest_wadsprint.SPRINT_SPEED_MODIFIER_COEFFICIENT,
})
minetest_wadsprint.hudbar_update_ready_to_sprint(player)
minetest_wadsprint.hudbar_update_stamina(player)
end
end
function minetest_wadsprint.disable_sprinting(player)
if player.is_sprinting then
player.is_sprinting = false
player.obj:set_physics_override(
{
jump = 1.0,
speed = 1.0,
})
minetest_wadsprint.hudbar_update_ready_to_sprint(player)
minetest_wadsprint.hudbar_update_stamina(player)
end
end
function minetest_wadsprint.set_ready_to_sprint(player,is_ready_to_sprint)
if player.is_ready_to_sprint ~= is_ready_to_sprint then
player.is_ready_to_sprint = is_ready_to_sprint
minetest_wadsprint.hudbar_update_ready_to_sprint(player)
else
player.is_ready_to_sprint = is_ready_to_sprint
end
end
function minetest_wadsprint.scan_player_controls(player)
local control = player.obj:get_player_control()
if not control["up"] then
minetest_wadsprint.disable_sprinting(player)
end
if control["left"] and control["right"] then
minetest_wadsprint.set_ready_to_sprint(player,true)
if control["up"] then
minetest_wadsprint.enable_sprinting(player)
end
else
minetest_wadsprint.set_ready_to_sprint(player,false)
end
end
minetest.register_on_joinplayer(function(player_obj)
minetest_wadsprint.players[player_obj:get_player_name()] =
{
obj = player_obj,
stamina = minetest_wadsprint.STAMINA_MAX_VALUE,
is_sprinting = false,
is_ready_to_sprint = false,
}
minetest_wadsprint.initialize_hudbar(minetest_wadsprint.players[player_obj:get_player_name()])
end)
minetest.register_on_leaveplayer(function(player_obj)
minetest_wadsprint.players[player_obj:get_player_name()] = nil
end)
-- Register hudbar call for compatibility with some hudbar mods.
if minetest_wadsprint.register_hudbar ~= nil then
minetest_wadsprint.register_hudbar()
end
-- Main cycle.
local timer_controls_check = 0
local timer_properties_update = 0
minetest.register_globalstep(function(dtime)
timer_controls_check = timer_controls_check + dtime
timer_properties_update = timer_properties_update + dtime
if timer_controls_check > minetest_wadsprint.PLAYER_CONTROLS_CHECK_PERIOD_SECONDS then
timer_controls_check = 0
for player_name,player in pairs(minetest_wadsprint.players) do
minetest_wadsprint.scan_player_controls(player)
end
end
if timer_properties_update > minetest_wadsprint.PLAYER_STATS_UPDATE_PERIOD_SECONDS then
timer_properties_update = 0
for player_name,player in pairs(minetest_wadsprint.players) do
minetest_wadsprint.update_player_properties(player)
end
end
end)