voxelgame/project/provider.gd

18 lines
279 B
GDScript

extends VoxelProvider
const Generators = preload("generator.gd")
var _generator = null
func _init():
_generator = Generators.Volume.new()
func emerge_block(out_buffer, block_pos):
_generator.generate(out_buffer, block_pos)
#func immerge_block(buffer, bock_pos):
# pass