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6 Commits

Author SHA1 Message Date
Marc 4f957ba862
Merge pull request #88 from HK-SHAO/master
Fix the voxels in blocky_game cannot be displayed normally
2022-01-15 18:04:29 +01:00
HK-SHAO fe0279c7d0 Fix the voxels in blocky_game cannot be displayed normally 2022-01-15 19:54:39 +08:00
Marc Gilleron 20c70c2fd1 Merge branch 'master' of https://github.com/Zylann/voxelgame 2021-09-25 16:44:19 +01:00
Marc Gilleron 962f11b018 Remove old stat 2021-09-25 16:43:39 +01:00
Marc Gilleron 80736b0499 Godot trying to be smart changing things on its own 2021-09-25 16:41:57 +01:00
Marc 0690648ff1
Typo 2021-06-23 13:08:14 +01:00
4 changed files with 8 additions and 9 deletions

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@ -1,7 +1,7 @@
Voxel game demos (Godot Engine)
===============================
This project contains several scenes to test and demo the voxel module I'm developping for Godot Engine.
This project contains several scenes to test and demo the voxel module I'm developing for Godot Engine.
![Screenshot](screenshots/2020_05_05_1953_small.png)

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@ -74,7 +74,7 @@ func _get_used_channels_mask() -> int:
func _generate_block(buffer: VoxelBuffer, origin_in_voxels: Vector3, lod: int):
# Saves from this demo used 8-bit, which is no longer the default
buffer.set_channel_depth(_CHANNEL, VoxelBuffer.DEPTH_8_BIT)
# buffer.set_channel_depth(_CHANNEL, VoxelBuffer.DEPTH_8_BIT)
# Assuming input is cubic in our use case (it doesn't have to be!)
var block_size := int(buffer.get_size().x)

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@ -14,21 +14,21 @@ dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/mode=3
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
compress/normal_map=2
flags/repeat=true
flags/filter=true
flags/mipmaps=false
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=2
flags/srgb=1
process/fix_alpha_border=true
process/premult_alpha=true
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
detect_3d=false
svg/scale=1.0

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@ -13,7 +13,6 @@ const _process_stat_names = [
"time_request_blocks_to_load",
"time_process_load_responses",
"time_request_blocks_to_update",
"time_process_update_responses",
"updated_blocks"
]