Merge pull request #88 from HK-SHAO/master
Fix the voxels in blocky_game cannot be displayed normallymaster
commit
4f957ba862
|
@ -74,7 +74,7 @@ func _get_used_channels_mask() -> int:
|
|||
|
||||
func _generate_block(buffer: VoxelBuffer, origin_in_voxels: Vector3, lod: int):
|
||||
# Saves from this demo used 8-bit, which is no longer the default
|
||||
buffer.set_channel_depth(_CHANNEL, VoxelBuffer.DEPTH_8_BIT)
|
||||
# buffer.set_channel_depth(_CHANNEL, VoxelBuffer.DEPTH_8_BIT)
|
||||
|
||||
# Assuming input is cubic in our use case (it doesn't have to be!)
|
||||
var block_size := int(buffer.get_size().x)
|
||||
|
|
Loading…
Reference in New Issue