From c1cfb966e1498c19941f6bcd739cebd10e7a116f Mon Sep 17 00:00:00 2001 From: Marc Gilleron Date: Tue, 28 Mar 2017 00:56:49 +0200 Subject: [PATCH] Update nearest terrain first --- project/voxel_map.gd | 15 ++------------- 1 file changed, 2 insertions(+), 13 deletions(-) diff --git a/project/voxel_map.gd b/project/voxel_map.gd index cc9291a..8b67a51 100644 --- a/project/voxel_map.gd +++ b/project/voxel_map.gd @@ -42,25 +42,14 @@ func _ready(): mesher.set_occlusion_darkness(1.0) set_generate_collisions(true) + set_viewer(get_parent().get_node("CharacterAvatar").get_path()) #set_provider(CustomProvider.new()) var provider = VoxelProviderTest.new() provider.set_mode(VoxelProviderTest.MODE_WAVES) provider.set_pattern_size(Vector3(10,5,10)) set_provider(provider) -# var map = get_map() -# for x in range(0, 50): -# for y in range(0, 50): -# for z in range(0, 50): -# var v = 0 -# if randf() < 0.1: -# v = 1+randi()%2 -# map.set_voxel(v, x, y-10, z) -# map.set_voxel(0, 50,50,50) - force_load_blocks(Vector3(0,0,0), Vector3(16,4,16)) -# var Testouille = preload("debug_camera.gd") -# var t = Testouille.new() -# t.lolance() + make_blocks_dirty(Vector3(-16,-4,-16), Vector3(33,8,33))