Merge pull request #52 from misterskullz/master

Updated to new Godot 3.0 methods
master
Marc 2018-01-25 10:13:45 +00:00 committed by GitHub
commit 56edf45824
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1 changed files with 3 additions and 3 deletions

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@ -28,7 +28,7 @@ func get_pointed_voxel():
return hit return hit
func _fixed_process(delta): func _physics_process(delta):
if _terrain == null: if _terrain == null:
return return
@ -65,8 +65,8 @@ func _fixed_process(delta):
func can_place_voxel_at(pos): func can_place_voxel_at(pos):
var space_state = get_viewport().get_world().get_direct_space_state() var space_state = get_viewport().get_world().get_direct_space_state()
var params = PhysicsShapeQueryParameters.new() var params = PhysicsShapeQueryParameters.new()
params.set_collision_layer(COLLISION_LAYER_AVATAR) params.collision_mask = COLLISION_LAYER_AVATAR
params.set_transform(Transform(Basis(), pos + Vector3(1,1,1)*0.5)) params.transform = Transform(Basis(), pos + Vector3(1,1,1)*0.5)
var shape = BoxShape.new() var shape = BoxShape.new()
var ex = 0.5 var ex = 0.5
shape.extents = Vector3(ex, ex, ex) shape.extents = Vector3(ex, ex, ex)