From fe0279c7d0f66d1fdd07b07bf854018ed5738c46 Mon Sep 17 00:00:00 2001 From: HK-SHAO Date: Sat, 15 Jan 2022 19:54:39 +0800 Subject: [PATCH] Fix the voxels in blocky_game cannot be displayed normally --- project/blocky_game/generator/generator.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/project/blocky_game/generator/generator.gd b/project/blocky_game/generator/generator.gd index 673472f..98538ca 100644 --- a/project/blocky_game/generator/generator.gd +++ b/project/blocky_game/generator/generator.gd @@ -74,7 +74,7 @@ func _get_used_channels_mask() -> int: func _generate_block(buffer: VoxelBuffer, origin_in_voxels: Vector3, lod: int): # Saves from this demo used 8-bit, which is no longer the default - buffer.set_channel_depth(_CHANNEL, VoxelBuffer.DEPTH_8_BIT) + # buffer.set_channel_depth(_CHANNEL, VoxelBuffer.DEPTH_8_BIT) # Assuming input is cubic in our use case (it doesn't have to be!) var block_size := int(buffer.get_size().x)