d5a69003c3
VoxelGeneratorHeightmap.height_range is wrong in the doc. VoxelTool lost all default values in doc. These are likely Godot bugs...
3.8 KiB
3.8 KiB
VoxelBoxMover
Inherits: Reference
Description:
Utility class allowing to reproduce simple move-and-slide logic using only voxel AABBs, similar to Minecraft physics. This class may only be used with blocky voxels.
Store an instance of it within a member variable of your script, and use it within method Node._process or method Node._physics_process (it works wherever you like).
var motion = Vector3(0, 0, -10 * delta) # Move forward
motion = _box_mover.get_motion(get_translation(), motion, aabb, terrain_node)
global_translate(motion)
Methods:
Return | Signature |
---|---|
int | get_collision_mask ( ) const |
Vector3 | get_motion ( Vector3 pos, Vector3 motion, AABB aabb, Node terrain ) |
void | set_collision_mask ( int mask ) |
Method Descriptions
-
int get_collision_mask( )
-
Vector3 get_motion( Vector3 pos, Vector3 motion, AABB aabb, Node terrain )
Given a motion vector, returns a modified vector telling you by how much to move your character. This is similar to method KinematicBody.move_and_slide, except you have to apply the movement.
Generated on Nov 06, 2021