This website requires JavaScript.
Explore
Help
Sign In
Zylann
/
godot_voxel
Watch
1
Star
0
Fork
0
You've already forked godot_voxel
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
godot_voxel
/
terrain
/
variable_lod
History
Marc Gilleron
f8883966db
Split Godot utilities in their own files
2022-08-20 18:25:23 +01:00
..
lod_octree.h
Update include guards
2022-06-26 17:20:21 +01:00
voxel_lod_terrain_update_data.h
Moved distance_normalmaps to engine/ since it doesn't depend on meshers
2022-08-14 21:53:59 +01:00
voxel_lod_terrain_update_task.cpp
Fix wrong block coordinate systems when computing normalmaps and a few other things
2022-08-17 22:23:13 +01:00
voxel_lod_terrain_update_task.h
Renamed VoxelServer => VoxelEngine
2022-07-16 23:59:06 +01:00
voxel_lod_terrain.cpp
Split Godot utilities in their own files
2022-08-20 18:25:23 +01:00
voxel_lod_terrain.h
Optimize ShaderMaterial allocations
2022-08-19 19:48:05 +01:00
voxel_mesh_block_vlt.cpp
Split Godot utilities in their own files
2022-08-20 18:25:23 +01:00
voxel_mesh_block_vlt.h
Undo deferred transition mesh tasks, superseded by combined transitions
2022-06-25 20:44:41 +01:00