godot_voxel/util
Marc Gilleron 177d7a99c9 Added basic stack tracking for memory pool allocations 2022-06-06 21:54:20 +01:00
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godot Allow to specify which surfaces have collision 2022-05-17 22:12:54 +01:00
math Added debug gizmos to see mesh updates 2022-06-05 23:26:17 +01:00
noise Moved some utility functions 2022-04-14 21:22:22 +01:00
tasks Threading classes wrappers 2022-04-19 00:32:37 +01:00
thread Fixed inverted condition 2022-04-20 21:22:03 +01:00
container_funcs.h Renamed util/funcs.h => container_funcs.h 2022-04-14 21:43:45 +01:00
dstack.cpp Added basic stack tracking for memory pool allocations 2022-06-06 21:54:20 +01:00
dstack.h Added basic stack tracking for memory pool allocations 2022-06-06 21:54:20 +01:00
dynamic_bitset.h Fix missing header for GCC 2022-04-15 23:24:08 +01:00
errors.h Engine-agnostic error macros 2022-04-11 02:10:44 +01:00
expression_parser.cpp Initialize variable 2022-05-18 20:15:23 +01:00
expression_parser.h Use unique pointers in ExpressionParser 2022-04-06 22:00:32 +01:00
file_locker.h FileLocker doesn't depend on Godot 2022-04-19 00:58:29 +01:00
fixed_array.h Engine-agnostic error macros 2022-04-11 02:10:44 +01:00
flat_map.h Fix non-constant accessor 2022-05-14 16:12:26 +01:00
fwd_std_string.h Added experimental shader generation from voxel graph 2022-04-13 00:06:20 +01:00
island_finder.h Namespace IslandFinder 2022-01-03 01:29:41 +00:00
log.cpp Fix code to work with Godot's new FileAccess RefCounted object 2022-04-15 23:13:31 +01:00
log.h Fix code to work with Godot's new FileAccess RefCounted object 2022-04-15 23:13:31 +01:00
macros.h Define smart pointers default allocator in a single place 2022-04-10 20:10:33 +01:00
memory.h Fix macros to compile release 2022-04-24 17:27:06 +01:00
non_copyable.h Make thin wrappers non-copyable 2021-12-28 18:30:34 +00:00
object_pool.h Define smart pointers default allocator in a single place 2022-04-10 20:10:33 +01:00
profiling.h Changed prefix of profiling macros 2022-04-09 15:33:08 +01:00
profiling_clock.h Added per-node profiling info 2022-04-10 14:42:40 +01:00
ref_count.h Moved some utility functions 2022-04-14 21:22:22 +01:00
serialization.h Remove usage of FileAccessMemory 2022-04-16 02:27:18 +01:00
span.h Merge branch 'master' of https://github.com/Zylann/godot_voxel 2022-05-11 20:20:06 +01:00
string_funcs.h Added experimental shader generation from voxel graph 2022-04-13 00:06:20 +01:00
struct_db.h Engine-agnostic error macros 2022-04-11 02:10:44 +01:00
voxel_raycast.h Moved methods outside Vector3f 2022-05-21 21:12:16 +01:00