86ba74ce3a
- VoxelLodTerrain no longer caches generated voxels by default, so generating on the fly is no longer exclusive to full load mode. Might add an option later, but not for now (VoxelTerrain is still unaffected and keeps caching them) - The "Cached" state is represented with blocks having no voxel data, so it needs extra checks in some areas to avoid null access - Fix generate task was not including modifiers after the base generator - The "save_generator_output" option on streams now means such blocks are considered edited - Modifying modifiers now clears cached generated blocks intersecting with them. - Fix "re-generate" was erasing the internal stack of modifiers - Added docs