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It's mostly because the transvoxel mesher is going to change, and the MC mesher will only act as a simplified legacy mesher. It has experimental support for overlap seams, but it didn't work well due to Z-buffer precision being too weak. |
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.. | ||
array_slice.h | ||
direct_mesh_instance.cpp | ||
direct_mesh_instance.h | ||
direct_static_body.cpp | ||
direct_static_body.h | ||
float_buffer_3d.cpp | ||
float_buffer_3d.h | ||
object_pool.h | ||
profiling_clock.h | ||
utility.cpp | ||
utility.h | ||
voxel_raycast.cpp | ||
voxel_raycast.h | ||
zprofiling.cpp | ||
zprofiling.h |