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godot_voxel
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godot_voxel
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math
History
Marc Gilleron
b65b0b8045
Implemented saving and loading of modified instances in SQLite
2021-02-07 17:22:50 +00:00
..
color8.h
Meshers are now resources assigned on terrain nodes
2020-12-18 21:01:50 +00:00
interval.h
Move all node logic to function pointers, each combined into one place
2021-01-07 22:19:06 +00:00
rect3i.h
Show bounds and octrees of VoxelLodTerrain with debug drawing
2020-10-24 00:08:14 +01:00
vector3i.h
Implemented saving and loading of modified instances in SQLite
2021-02-07 17:22:50 +00:00