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godot_voxel
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godot_voxel
/
terrain
/
variable_lod
History
Marc Gilleron
4e3d4d4ed8
Threading classes wrappers
2022-04-19 00:32:37 +01:00
..
lod_octree.h
Made LodOctree update recursively.
2022-03-22 19:35:52 +00:00
voxel_lod_terrain_update_data.h
Don't update octrees every frame.
2022-03-26 15:59:03 +00:00
voxel_lod_terrain_update_task.cpp
Renamed util/funcs.h => container_funcs.h
2022-04-14 21:43:45 +01:00
voxel_lod_terrain_update_task.h
Schedule tasks in batches to reduce locking when many are sent
2022-03-22 20:51:56 +00:00
voxel_lod_terrain.cpp
Threading classes wrappers
2022-04-19 00:32:37 +01:00
voxel_lod_terrain.h
VoxelInstancer supports VoxelTerrain, although Godot 4 multimeshes are buggy
2022-04-09 20:40:03 +01:00
voxel_mesh_block_vlt.cpp
Changed prefix of profiling macros
2022-04-09 15:33:08 +01:00
voxel_mesh_block_vlt.h
Changing a material now updates existing meshes instead of only new ones (VoxelTerrain only)
2022-03-26 22:28:18 +00:00