55 lines
1.6 KiB
Markdown
55 lines
1.6 KiB
Markdown
# VoxelInstancer
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Inherits: [Spatial](https://docs.godotengine.org/en/stable/classes/class_spatial.html)
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Spawns items on top of voxel surfaces.
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## Description:
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Add-on to voxel nodes, allowing to spawn elements on the surface. These elements are rendered with hardware instancing, can have collisions, and also be persistent.
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## Properties:
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Type | Name | Default
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----------------------- | ---------------------- | --------
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`VoxelInstanceLibrary` | [library](#i_library) |
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`int` | [up_mode](#i_up_mode) | 0
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<p></p>
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## Methods:
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Return | Signature
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--------------------------------------------------------------------- | ------------------------------------------------------------
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[int](https://docs.godotengine.org/en/stable/classes/class_int.html) | [debug_get_block_count](#i_debug_get_block_count) ( ) const
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<p></p>
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## Enumerations:
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enum **UpMode**:
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- **UP_MODE_POSITIVE_Y** = **0**
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- **UP_MODE_SPHERE** = **1**
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## Constants:
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- **MAX_LOD** = **8**
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## Property Descriptions
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- [VoxelInstanceLibrary](VoxelInstanceLibrary.md)<span id="i_library"></span> **library**
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- [int](https://docs.godotengine.org/en/stable/classes/class_int.html)<span id="i_up_mode"></span> **up_mode** = 0
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## Method Descriptions
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- [int](https://docs.godotengine.org/en/stable/classes/class_int.html)<span id="i_debug_get_block_count"></span> **debug_get_block_count**( )
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_Generated on Feb 16, 2021_
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