5.2 KiB
Voxel
Inherits: Resource
Model stored in VoxelLibrary and used by VoxelMesherBlocky.
Description:
Represents a model to be used for voxels of a specific TYPE value. Such models must be contained within a VoxelLibrary to be used with VoxelTerrain or directly with a VoxelMesherBlocky.
Some other various properties also exist to make it easier to implement games based on this technique (such as Minecraft).
Properties:
Type | Name | Default |
---|---|---|
Array |
collision_aabbs | [ ] |
int |
collision_mask | 1 |
Color |
color | Color( 1, 1, 1, 1 ) |
Mesh |
custom_mesh | |
int |
geometry_type | 0 |
int |
material_id | 0 |
bool |
random_tickable | false |
int |
transparency_index | 0 |
bool |
transparent | false |
String |
voxel_name | "" |
Methods:
Return | Signature |
---|---|
int | get_id ( ) const |
bool | is_empty ( ) const |
void | set_id ( int id ) |
Enumerations:
enum GeometryType:
- GEOMETRY_NONE = 0 --- Don't produce any geometry. The voxel will be invisible.
- GEOMETRY_CUBE = 1 --- Use the shape of a generated cube. It is useful for testing and quick configuration.
- GEOMETRY_CUSTOM_MESH = 2 --- Use the mesh specified in the [member mesh] property. This is the most versatile way to create shapes.
- GEOMETRY_MAX = 3 --- How many geometry modes there are.
enum Side:
- SIDE_NEGATIVE_X = 1
- SIDE_POSITIVE_X = 0
- SIDE_NEGATIVE_Y = 2
- SIDE_POSITIVE_Y = 3
- SIDE_NEGATIVE_Z = 4
- SIDE_POSITIVE_Z = 5
- SIDE_COUNT = 6
Property Descriptions
-
Array collision_aabbs = [ ]
-
int collision_mask = 1
-
Color color = Color( 1, 1, 1, 1 )
-
Mesh custom_mesh
-
int geometry_type = 0
-
int material_id = 0
ID of the material that will be used. It corresponds to the index of materials found on VoxelTerrain.
- bool random_tickable = false
If enabled, voxels having this ID in the TYPE channel will be used by method VoxelToolTerrain.run_blocky_random_tick.
Name that can be used for convenience, when looking up a specific Voxel from VoxelLibrary.
Method Descriptions
Generated on Feb 16, 2021