godot_voxel/doc/api/VoxelLodTerrain.md

1.2 KiB

Class: VoxelLodTerrain

Inherits: Spatial

Godot version: 3.2

Online Tutorials:

Constants:

Properties:

» int collision_lod_count

set_collision_lod_count (value) setter

get_collision_lod_count () getter

» bool generate_collisions

set_generate_collisions (value) setter

get_generate_collisions () getter

» int lod_count

set_lod_count (value) setter

get_lod_count () getter

» float lod_split_scale

set_lod_split_scale (value) setter

get_lod_split_scale () getter

» Material material

set_material (value) setter

get_material () getter

» VoxelStream stream

set_stream (value) setter

get_stream () getter

» int view_distance

set_view_distance (value) setter

get_view_distance () getter

» NodePath viewer_path

set_viewer_path (value) setter

get_viewer_path () getter

Methods:

» Dictionary get_block_info ( Vector3 block_pos, int lod ) const

» int get_block_region_extent ( ) const

» Dictionary get_statistics ( ) const

» Vector3 voxel_to_block_position ( Vector3 lod_index, int arg1 ) const

Signals:


Generated on Aug 26, 2019