110 lines
1.6 KiB
Markdown
110 lines
1.6 KiB
Markdown
# Class: VoxelBuffer
|
|
|
|
Inherits: Reference
|
|
|
|
_Godot version: 3.2_
|
|
|
|
|
|
## Online Tutorials:
|
|
|
|
|
|
|
|
## Constants:
|
|
|
|
#### » ChannelId.CHANNEL_TYPE = 0
|
|
|
|
|
|
#### » ChannelId.CHANNEL_ISOLEVEL = 1
|
|
|
|
|
|
#### » ChannelId.CHANNEL_DATA2 = 2
|
|
|
|
|
|
#### » ChannelId.CHANNEL_DATA3 = 3
|
|
|
|
|
|
#### » ChannelId.CHANNEL_DATA4 = 4
|
|
|
|
|
|
#### » ChannelId.CHANNEL_DATA5 = 5
|
|
|
|
|
|
#### » ChannelId.CHANNEL_DATA6 = 6
|
|
|
|
|
|
#### » ChannelId.CHANNEL_DATA7 = 7
|
|
|
|
|
|
#### » ChannelId.MAX_CHANNELS = 8
|
|
|
|
|
|
|
|
## Properties:
|
|
|
|
|
|
## Methods:
|
|
|
|
#### » void clear ( )
|
|
|
|
|
|
#### » void copy_from ( VoxelBuffer other, int channel=0 )
|
|
|
|
|
|
#### » void copy_from_area ( VoxelBuffer other, Vector3 src_min, Vector3 src_max, Vector3 dst_min, int channel=0 )
|
|
|
|
|
|
#### » void create ( int sx, int sy, int sz )
|
|
|
|
|
|
#### » void fill ( int value, int channel=0 )
|
|
|
|
|
|
#### » void fill_area ( int value, Vector3 min, Vector3 max, int channel=0 )
|
|
|
|
|
|
#### » void fill_f ( float value, int channel=0 )
|
|
|
|
|
|
#### » Vector3 get_size ( ) const
|
|
|
|
|
|
#### » int get_size_x ( ) const
|
|
|
|
|
|
#### » int get_size_y ( ) const
|
|
|
|
|
|
#### » int get_size_z ( ) const
|
|
|
|
|
|
#### » int get_voxel ( int x, int y, int z, int channel=0 ) const
|
|
|
|
|
|
#### » float get_voxel_f ( int x, int y, int z, int channel=0 ) const
|
|
|
|
|
|
#### » bool is_uniform ( int channel ) const
|
|
|
|
|
|
#### » void optimize ( )
|
|
|
|
|
|
#### » void set_voxel ( int value, int x, int y, int z, int channel=0 )
|
|
|
|
|
|
#### » void set_voxel_f ( float value, int x, int y, int z, int channel=0 )
|
|
|
|
|
|
#### » void set_voxel_v ( int value, Vector3 pos, int channel=0 )
|
|
|
|
|
|
|
|
## Signals:
|
|
|
|
|
|
---
|
|
* [Class List](Class_List.md)
|
|
* [Doc Index](../01_get-started.md)
|
|
|
|
_Generated on Aug 26, 2019_
|