godot_voxel/util
Marc Gilleron 5965bcf98f FileLocker doesn't depend on Godot 2022-04-19 00:58:29 +01:00
..
godot Renamed util/funcs.h => container_funcs.h 2022-04-14 21:43:45 +01:00
math Renamed util/funcs.h => container_funcs.h 2022-04-14 21:43:45 +01:00
noise Moved some utility functions 2022-04-14 21:22:22 +01:00
tasks Threading classes wrappers 2022-04-19 00:32:37 +01:00
thread Threading classes wrappers 2022-04-19 00:32:37 +01:00
container_funcs.h Renamed util/funcs.h => container_funcs.h 2022-04-14 21:43:45 +01:00
dynamic_bitset.h Fix missing header for GCC 2022-04-15 23:24:08 +01:00
errors.h Engine-agnostic error macros 2022-04-11 02:10:44 +01:00
expression_parser.cpp Fix missing header for GCC (6) 2022-04-16 02:08:09 +01:00
expression_parser.h Use unique pointers in ExpressionParser 2022-04-06 22:00:32 +01:00
file_locker.h FileLocker doesn't depend on Godot 2022-04-19 00:58:29 +01:00
fixed_array.h Engine-agnostic error macros 2022-04-11 02:10:44 +01:00
flat_map.h Abstracted voxel metadata so internals no longer depends on Variant 2022-04-18 19:59:38 +01:00
fwd_std_string.h Added experimental shader generation from voxel graph 2022-04-13 00:06:20 +01:00
island_finder.h Namespace IslandFinder 2022-01-03 01:29:41 +00:00
log.cpp Fix code to work with Godot's new FileAccess RefCounted object 2022-04-15 23:13:31 +01:00
log.h Fix code to work with Godot's new FileAccess RefCounted object 2022-04-15 23:13:31 +01:00
macros.h Define smart pointers default allocator in a single place 2022-04-10 20:10:33 +01:00
memory.h Define smart pointers default allocator in a single place 2022-04-10 20:10:33 +01:00
non_copyable.h Make thin wrappers non-copyable 2021-12-28 18:30:34 +00:00
object_pool.h Define smart pointers default allocator in a single place 2022-04-10 20:10:33 +01:00
profiling.h Changed prefix of profiling macros 2022-04-09 15:33:08 +01:00
profiling_clock.h Added per-node profiling info 2022-04-10 14:42:40 +01:00
ref_count.h Moved some utility functions 2022-04-14 21:22:22 +01:00
serialization.h Remove usage of FileAccessMemory 2022-04-16 02:27:18 +01:00
span.h Remove usage of FileAccessMemory 2022-04-16 02:27:18 +01:00
string_funcs.h Added experimental shader generation from voxel graph 2022-04-13 00:06:20 +01:00
struct_db.h Engine-agnostic error macros 2022-04-11 02:10:44 +01:00
voxel_raycast.h Engine-agnostic error macros 2022-04-11 02:10:44 +01:00