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godot
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Moved Shader helpers to their own file
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2022-08-15 21:22:59 +01:00 |
math
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Fix volume check
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2022-08-10 20:02:11 +01:00 |
noise
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Clamp fractal gain to useful range
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2022-07-22 23:08:15 +01:00 |
tasks
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Use band-based task priorities, where higher means higher
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2022-08-16 21:12:10 +01:00 |
thread
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Optional profiling of RWLocks
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2022-08-09 23:51:28 +01:00 |
container_funcs.h
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Renamed util/funcs.h => container_funcs.h
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2022-04-14 21:43:45 +01:00 |
dstack.cpp
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Added basic stack tracking for memory pool allocations
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2022-06-06 21:54:20 +01:00 |
dstack.h
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Some changes and fixes related modifiers
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2022-06-18 23:14:18 +01:00 |
dynamic_bitset.h
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Fix missing header for GCC
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2022-04-15 23:24:08 +01:00 |
errors.h
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Engine-agnostic error macros
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2022-04-11 02:10:44 +01:00 |
expression_parser.cpp
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Initialize variable
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2022-05-18 20:15:23 +01:00 |
expression_parser.h
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Use unique pointers in ExpressionParser
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2022-04-06 22:00:32 +01:00 |
file_locker.h
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FileLocker doesn't depend on Godot
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2022-04-19 00:58:29 +01:00 |
fixed_array.h
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Added const iterator to FixedArray so constant range for can be used
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2022-07-24 00:40:59 +01:00 |
flat_map.h
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Fix non-constant accessor
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2022-05-14 16:12:26 +01:00 |
fwd_std_string.h
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Added experimental shader generation from voxel graph
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2022-04-13 00:06:20 +01:00 |
island_finder.h
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Namespace IslandFinder
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2022-01-03 01:29:41 +00:00 |
log.cpp
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Fix code to work with Godot's new FileAccess RefCounted object
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2022-04-15 23:13:31 +01:00 |
log.h
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Fix code to work with Godot's new FileAccess RefCounted object
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2022-04-15 23:13:31 +01:00 |
macros.h
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Define smart pointers default allocator in a single place
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2022-04-10 20:10:33 +01:00 |
memory.h
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Fix macros to compile release
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2022-04-24 17:27:06 +01:00 |
non_copyable.h
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Make thin wrappers non-copyable
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2021-12-28 18:30:34 +00:00 |
object_pool.h
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Define smart pointers default allocator in a single place
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2022-04-10 20:10:33 +01:00 |
profiling.h
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Changed prefix of profiling macros
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2022-04-09 15:33:08 +01:00 |
profiling_clock.h
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Added per-node profiling info
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2022-04-10 14:42:40 +01:00 |
ref_count.h
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Initial WIP for SDF non-destructive voxel modifiers. Support is incomplete.
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2022-06-09 20:35:29 +01:00 |
serialization.h
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Remove usage of FileAccessMemory
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2022-04-16 02:27:18 +01:00 |
span.h
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Improvements
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2022-07-31 22:42:05 +01:00 |
string_funcs.h
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Added experimental shader generation from voxel graph
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2022-04-13 00:06:20 +01:00 |
struct_db.h
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Engine-agnostic error macros
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2022-04-11 02:10:44 +01:00 |
voxel_raycast.h
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Moved methods outside Vector3f
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2022-05-21 21:12:16 +01:00 |