godot_voxel/README.md

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Voxel Tools for Godot
=========================
A C++ module for creating volumetric worlds in Godot Engine.
![Blocky screenshot](doc/source/images/blocky_screenshot.png)
![Smooth screenshot](doc/source/images/smooth_screenshot.png)
![Textured screenshot](doc/source/images/textured-terrain.jpg)
Features
---------------------------
- Realtime editable, 3D based terrain (Unlike a heightmap based terrain, this allows for overhangs, tunnels, and user creation/destruction)
- Physics based collision and raycast support
- Infinite terrains made by paging sections in and out
- Voxel data is streamed from a variety of sources, which includes the ability to write your own generators
- Minecraft-style blocky voxel terrain, with multiple materials and baked ambient occlusion
- Smooth terrain using Transvoxel
- Levels of detail for smooth terrain
- Voxel storage using 8-bit or 16-bit channels for any general purpose
Documentation
---------------
- [Main documentation](https://voxel-tools.readthedocs.io/en/latest/)
- [How to get the module](https://voxel-tools.readthedocs.io/en/latest/getting_the_module/)
- [Quick start](https://voxel-tools.readthedocs.io/en/latest/quick_start/)
Roadmap
---------
These are some ideas that may or may not be implemented in the future:
* Instancing for foliage and rocks
* Texturing on smooth terrain
* Editor preview and authoring
* Improving LOD performance
* Other meshing algorithms (e.g. dual contouring)
* GPU offloading (Maybe when Godot 4+ supports compute shaders)
Supporters
-----------
This module is a non-profit project developped by voluntary contributors. The following is the list of the current donors.
Thanks for your support :)
### Supporters
```
wacyym
Sergey Lapin (slapin)
Jonas (NoFr1ends)
lenis0012
Phyronnaz
RonanZe
furtherorbit
jp.owo.Manda (segfault-god)
```