godot_voxel/terrain/instancing
Marc Gilleron 1ee5bcb80d Renamed Rect3i -> Box3i 2021-05-31 17:12:04 +01:00
..
voxel_instance_generator.cpp Merge branch 'master' into block_size_decoupling 2021-04-05 03:50:12 +01:00
voxel_instance_generator.h Allow to use block size 32 for mesh blocks while using 16 for data blocks 2021-04-03 20:39:37 +01:00
voxel_instance_library.cpp Fixed Add Item not working after first item 2021-02-16 01:13:16 +00:00
voxel_instance_library.h Added node configuration warnings 2021-02-15 21:55:31 +00:00
voxel_instance_library_item.cpp Fix shadow setting not initialized when setting up from template scene 2021-04-11 00:58:12 +01:00
voxel_instance_library_item.h Added shadow mode setting to VoxelInstanceLibraryItems 2021-04-05 00:24:46 -04:00
voxel_instancer.cpp Renamed Rect3i -> Box3i 2021-05-31 17:12:04 +01:00
voxel_instancer.h Renamed Rect3i -> Box3i 2021-05-31 17:12:04 +01:00