godot_voxel/terrain
Marc Gilleron 233e2c7267 Exposed data block size 2021-06-16 23:30:09 +01:00
..
instancing Renamed Rect3i -> Box3i 2021-05-31 17:12:04 +01:00
lod_octree.h Replace lod_split_scale with lod_distance for better clarity 2021-03-27 16:38:20 +00:00
voxel_box_mover.cpp VoxelToolTerrain.raycast now accounts for scale and rotation, and supports VoxelMesherCubes with non-zero values 2021-05-16 04:29:08 +01:00
voxel_box_mover.h `VoxelBoxMover` should now support scaled/translated terrains and `VoxelMesherCubes` (limited to non-zero color voxels) 2021-05-15 19:45:40 +01:00
voxel_lod_terrain.cpp Renamed Rect3i -> Box3i 2021-05-31 17:12:04 +01:00
voxel_lod_terrain.h Renamed Rect3i -> Box3i 2021-05-31 17:12:04 +01:00
voxel_mesh_block.cpp Show a configuration warning when a mesher does not support LOD 2021-05-15 23:41:19 +01:00
voxel_mesh_block.h Moved VoxelDataMap to storage/ folder 2021-05-31 16:27:08 +01:00
voxel_mesh_map.cpp Allow to use block size 32 for mesh blocks while using 16 for data blocks 2021-04-03 20:39:37 +01:00
voxel_mesh_map.h Comments 2021-05-24 23:16:04 +01:00
voxel_node.cpp Don't warn if the generator is a non-tool script 2021-06-14 19:06:30 +01:00
voxel_node.h Show a configuration warning when a mesher does not support LOD 2021-05-15 23:41:19 +01:00
voxel_terrain.cpp Exposed data block size 2021-06-16 23:30:09 +01:00
voxel_terrain.h Renamed Rect3i -> Box3i 2021-05-31 17:12:04 +01:00
voxel_viewer.cpp Update viewer position on transform changes instead of process 2020-10-29 00:55:04 +00:00
voxel_viewer.h Added bounds support to VoxelLodTerrain (rounded to octree size) 2020-10-22 22:43:31 +01:00