godot_voxel/generators/voxel_generator_noise.h

41 lines
1.0 KiB
C++

#ifndef VOXEL_GENERATOR_NOISE_H
#define VOXEL_GENERATOR_NOISE_H
#include "../util/float_buffer_3d.h"
#include "voxel_generator.h"
#include <modules/opensimplex/open_simplex_noise.h>
class VoxelGeneratorNoise : public VoxelGenerator {
GDCLASS(VoxelGeneratorNoise, VoxelGenerator)
public:
VoxelGeneratorNoise();
void set_channel(VoxelBuffer::ChannelId channel);
VoxelBuffer::ChannelId get_channel() const;
int get_used_channels_mask() const override;
void set_noise(Ref<OpenSimplexNoise> noise);
Ref<OpenSimplexNoise> get_noise() const;
void set_height_start(real_t y);
real_t get_height_start() const;
void set_height_range(real_t hrange);
real_t get_height_range() const;
void generate_block(VoxelBlockRequest &input) override;
protected:
static void _bind_methods();
private:
VoxelBuffer::ChannelId _channel = VoxelBuffer::CHANNEL_SDF;
Ref<OpenSimplexNoise> _noise;
FloatBuffer3D _noise_buffer; // TODO No longer used?
float _height_start = 0;
float _height_range = 300;
};
#endif // VOXEL_GENERATOR_NOISE_H