godot_voxel/generators/voxel_generator_noise.h

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#ifndef VOXEL_GENERATOR_NOISE_H
#define VOXEL_GENERATOR_NOISE_H
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#include "../util/float_buffer_3d.h"
#include "voxel_generator.h"
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#include <modules/opensimplex/open_simplex_noise.h>
class VoxelGeneratorNoise : public VoxelGenerator {
GDCLASS(VoxelGeneratorNoise, VoxelGenerator)
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public:
VoxelGeneratorNoise();
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void set_channel(VoxelBuffer::ChannelId channel);
VoxelBuffer::ChannelId get_channel() const;
int get_used_channels_mask() const override;
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void set_noise(Ref<OpenSimplexNoise> noise);
Ref<OpenSimplexNoise> get_noise() const;
void set_height_start(real_t y);
real_t get_height_start() const;
void set_height_range(real_t hrange);
real_t get_height_range() const;
void generate_block(VoxelBlockRequest &input) override;
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protected:
static void _bind_methods();
private:
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VoxelBuffer::ChannelId _channel = VoxelBuffer::CHANNEL_SDF;
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Ref<OpenSimplexNoise> _noise;
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FloatBuffer3D _noise_buffer; // TODO No longer used?
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float _height_start = 0;
float _height_range = 300;
};
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#endif // VOXEL_GENERATOR_NOISE_H