d5a69003c3
VoxelGeneratorHeightmap.height_range is wrong in the doc. VoxelTool lost all default values in doc. These are likely Godot bugs...
1.8 KiB
1.8 KiB
VoxelGenerator
Inherits: Resource
Base class to all voxel procedural generators. If you want to define a custom one with a script, this is the class you should extend from. All implementations must be thread safe.
Methods:
Return | Signature |
---|---|
void | generate_block ( VoxelBuffer out_buffer, Vector3 origin_in_voxels, int lod ) |
Method Descriptions
- void generate_block( VoxelBuffer out_buffer, Vector3 origin_in_voxels, int lod )
Generates a block of voxels within the specified world area.
out_buffer
: Buffer in which voxel data will be generated. It should not be null
and should be given the requested size. Do not keep a reference on it after the call.
origin_in_voxels
: Coordinates of the lower corner of the box to generate, relative to LOD0.
lod
: Level of detail index to use for this block. Some generators might not support LOD, in which case it can be left 0.
Generated on Nov 06, 2021