godot_voxel/doc/01_get-started.md

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# Getting Started With Voxel Tools For Godot
Voxel Tools for Godot is a C++ module that must be compiled into the engine. It requires version 3.1+. The following guide will give you a build of Godot that supports Voxel Tools and show you how to use it.
[Prebuilt binaries](http://tokisan.com/godot-binaries) are also available.
## Tutorials
* [Building Godot With Voxel Tools](02_build-voxel-tools.md)
* [Creating A Voxel Terrain](03_create-terrain.md)
* [Texturing & Materials](04_materials.md)
* [Collision](05_collision.md)
* [Custom Data Generators](06_custom-generator.md)
* [Performance Tips](07_performance-tips.md)
## API
* [Overview](08_api-overview.md)
* [API Class List](api/Class_List.md)
* [Region files specification](specs/region_format.md)
## External Reference
Find more information about related topics here.
* [Custom C++ modules in Godot](https://godot.readthedocs.io/en/latest/development/cpp/custom_modules_in_cpp.html)
* [Dual Marching Cubes algorithm](https://www.volume-gfx.com/volume-rendering/dual-marching-cubes/)
* [Transvoxel algorithm](https://transvoxel.org/)