godot_voxel/edition
Marc Gilleron 758e3bd227 Allow to use block size 32 for mesh blocks while using 16 for data blocks
Still hardcoded but a config should be added
2021-04-03 20:39:37 +01:00
..
voxel_tool.cpp Use SDF union and subtract in VoxelTool 2021-03-17 18:11:29 +00:00
voxel_tool.h Implemented `copy` and `paste` for VoxelToolTerrain (untested) 2021-02-21 18:23:56 +00:00
voxel_tool_buffer.cpp Implemented `copy` and `paste` for VoxelToolTerrain (untested) 2021-02-21 18:23:56 +00:00
voxel_tool_buffer.h Implemented `copy` and `paste` for VoxelToolTerrain (untested) 2021-02-21 18:23:56 +00:00
voxel_tool_lod_terrain.cpp Allow to use block size 32 for mesh blocks while using 16 for data blocks 2021-04-03 20:39:37 +01:00
voxel_tool_lod_terrain.h Allow to use block size 32 for mesh blocks while using 16 for data blocks 2021-04-03 20:39:37 +01:00
voxel_tool_terrain.cpp Implemented `copy` and `paste` for VoxelToolTerrain (untested) 2021-02-21 18:23:56 +00:00
voxel_tool_terrain.h Implemented `copy` and `paste` for VoxelToolTerrain (untested) 2021-02-21 18:23:56 +00:00