godot_voxel/doc/classes/VoxelNode.xml

26 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VoxelNode" inherits="Spatial" version="3.5">
<brief_description>
Base class for voxel volumes.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="generator" type="VoxelGenerator" setter="set_generator" getter="get_generator">
Procedural generator used to load voxel blocks when not present in the stream.
</member>
<member name="mesher" type="VoxelMesher" setter="set_mesher" getter="get_mesher">
Defines how voxels are transformed into visible meshes.
</member>
<member name="stream" type="VoxelStream" setter="set_stream" getter="get_stream">
Primary source of persistent voxel data. If left unassigned, the whole volume will use the generator.
</member>
</members>
<constants>
</constants>
</class>