godot_voxel/util
Marc Gilleron 30db0c5193 Split VoxelBuffer in two, script-facing wrapper and internal.
The internal is the main use within the voxel engine,
and does not inherit Reference.
2021-09-26 04:14:50 +01:00
..
godot Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
math Merge branch 'master' into octree_compression 2021-09-19 20:15:16 +01:00
noise Exposed missing warp functions 2021-09-22 19:54:26 +01:00
dynamic_bitset.h Use a pattern matrix to determine side culling, so it can be baked more precisely 2020-02-11 21:20:05 +00:00
file_locker.h Update file_locker.h 2021-03-12 08:34:57 +08:00
fixed_array.h Split VoxelBuffer in two, script-facing wrapper and internal. 2021-09-26 04:14:50 +01:00
funcs.h Added importer to import vox files into a single mesh 2021-08-14 16:49:46 +01:00
island_finder.h Fix warning 2021-07-11 17:12:14 +01:00
macros.h Fix some GCC warnings and Clang error 2020-09-07 23:26:04 +01:00
object_pool.h Moved ObjectPool to util/ and moved OctreeTables to root 2019-04-29 21:31:08 +01:00
profiling.h Added profiling macro to plot values 2021-05-29 15:07:40 +01:00
profiling_clock.h Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
serialization.h Renamed ArraySlice -> Span 2021-05-31 16:48:49 +01:00
span.h Fix lambda capture defaulting to const when it should be writable 2021-09-13 00:21:27 +01:00
voxel_raycast.h Added voxel raycast to VoxelToolLodTerrain 2021-02-21 03:08:47 +00:00