godot_voxel/meshers/dmc
Marc Gilleron ca29cde90d Rename lod => lod_index 2022-08-24 23:53:22 +01:00
..
hermite_value.h Better trilinear interpolation 2022-05-02 15:47:31 +01:00
marching_cubes_tables.h Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
mesh_builder.cpp Renamed util/funcs.h => container_funcs.h 2022-04-14 21:43:45 +01:00
mesh_builder.h Removed usages of Map 2022-05-17 19:44:58 +01:00
octree_tables.h Re-namespaced OctreeTables and moved to dmc/, it's only used there 2022-01-09 03:34:02 +00:00
voxel_mesher_dmc.cpp Rename lod => lod_index 2022-08-24 23:53:22 +01:00
voxel_mesher_dmc.h Use `real_t` in most utils, use 32-bit floats in meshers. 2022-02-14 00:11:41 +00:00