Marc Gilleron
f9e2d9cc12
Stop using NULL
2020-07-25 23:19:08 +01:00
Marc Gilleron
4991b682d9
Exposed block serializer
2020-07-25 21:56:23 +01:00
Marc Gilleron
071c5ee5c0
Fix channel depth not being applied to VoxelMap::get_buffer_copy()
2020-07-11 18:05:26 +01:00
Marc Gilleron
1a08cd31d6
Use a macro to print debug stuff only in verbose mode
2020-07-08 20:48:52 +01:00
Marc Gilleron
60d32ec006
Make stream and generator script methods optional, fixes errors in editor
2020-05-09 00:46:17 +01:00
Cory Petkovsek
63514efd76
Update pr
2020-02-16 23:07:10 +08:00
Cory Petkovsek
40e3fdc878
Adjust PR
2020-02-15 04:09:31 +08:00
Cory Petkovsek
24841e9a18
fix gcc warnings
2020-02-13 21:49:11 +08:00
Marc Gilleron
b1dc8d3762
More fixes to file streams:
...
- Assign channel formats before saving for the first time
- Always try to load meta file if not loaded, rather than saving it over
2020-02-09 18:41:39 +00:00
Marc Gilleron
6851818733
Fix non-initialized default metadata in VoxelStreamBlockFiles
2020-02-09 18:29:47 +00:00
Marc Gilleron
a8c5fed29d
File streams fixes:
...
- Uniform compression now supports more than 8-bit depth (compat implementation)
- Fix buffers not being set to correct depth before loading from file
- Check if we save correct buffer depths in region files
- Fix inverted check when reading region meta file
- Fix version check not working in JSON meta file because it's float
2020-02-09 17:07:53 +00:00
Marc Gilleron
aec06b214b
Merge branch 'master' into depth
2020-01-26 23:34:08 +00:00
Marc Gilleron
8879d9b2e7
Moved all generators under their own base class and folder
2020-01-26 22:34:26 +00:00
Marc Gilleron
4626b4d7a3
Added iso_scale parameter to heightmap generators, which eliminates terracing. As a result, sdf_mode is now useless and was removed.
2020-01-26 20:08:25 +00:00
Marc Gilleron
4b52d8fd18
get_channel_raw returns an ArraySlice instead of a pointer
2020-01-25 23:26:55 +00:00
Marc Gilleron
8224346846
Added depth info to VoxelStreamBlockFiles. No versionning for this one, it's not a recommended stream anyways.
2020-01-25 22:54:49 +00:00
Marc Gilleron
7723988b15
Merge branch 'master' into depth
...
# Conflicts:
# meshers/transvoxel/voxel_mesher_transvoxel.cpp
2020-01-25 19:46:53 +00:00
Marc Gilleron
b1b7d4ba03
Merge branch 'heightmap_generators'
2020-01-24 00:00:47 +00:00
Marc Gilleron
df719187b7
Added optional curve to VoxelStreamNoise2D
2020-01-22 00:32:58 +00:00
Marc Gilleron
01b3201689
Rename height_base to be height_start, for consistency
2020-01-21 23:57:22 +00:00
Marc Gilleron
df3a649e18
Added VoxelStreamNoise2D
2020-01-21 23:52:25 +00:00
Marc Gilleron
b90e6b8207
Abstract most of VoxelStreamImage into VoxelStreamHeightmap
2020-01-21 22:41:55 +00:00
Marc Gilleron
2c4c4f3288
Fix stupid bugs
2020-01-21 21:17:15 +00:00
Marc Gilleron
83e8c22539
Comments
2020-01-21 20:00:29 +00:00
Marc Gilleron
6a417bf657
Abstracted some of the heightmap SDF algorithm, WIP
2020-01-21 19:51:05 +00:00
Marc Gilleron
3263001c5f
Optimized VoxelStreamNoise with finer height range and noise shaping
2020-01-19 00:43:56 +00:00
Marc Gilleron
09acd82c72
Merge branch 'master' into depth
2020-01-18 19:29:57 +00:00
Marc Gilleron
c493aec343
Use StringNames when applicable
2020-01-17 20:43:28 +00:00
Marc Gilleron
4a359a3dbd
Add depth format to region files stream (untested)
2020-01-10 18:56:57 +00:00
Cory Petkovsek
1b19bbee8e
Enable 3D noise on VoxelTerrain. Defaults 3D noise to blocky - must specify for smooth terrain.
2020-01-10 22:46:59 +08:00
Marc Gilleron
2d1a53048c
Merge branch 'master' into depth
...
# Conflicts:
# streams/voxel_block_serializer.cpp
2020-01-10 01:43:38 +00:00
Marc Gilleron
ad163e6a73
Temporary fix: persistent streams not working due to missing use of VoxelMemoryPool
2020-01-07 21:24:14 +00:00
Marc Gilleron
9dc09618be
ZProfiler is now usable from anywhere including threads
2020-01-07 20:32:36 +00:00
Marc Gilleron
5e066fa7cd
Fix compilation
2020-01-06 00:46:58 +00:00
Marc Gilleron
04d15fe843
Merge branch 'master' into depth
...
# Conflicts:
# meshers/blocky/voxel_mesher_blocky.cpp
# meshers/transvoxel/voxel_mesher_transvoxel.cpp
2020-01-05 23:40:44 +00:00
Marc Gilleron
3ead96f06e
Added option to tweak how VoxelStreamImage samples the heightmap
2020-01-05 22:42:02 +00:00
Marc Gilleron
a8f8a03439
Added customizable bit depth to VoxelBuffer. UNTESTED
2020-01-04 19:20:49 +00:00
Marc Gilleron
a11a95bcce
Renamed CHANNEL_ISOLEVEL => CHANNEL_SDF
2020-01-02 21:03:44 +00:00
Marc Gilleron
a4b806a9f2
Optimize uniform buffers generated by VoxelStreamImage
2020-01-02 20:31:43 +00:00
Marc Gilleron
31f588c1a1
Add profiling scopes to VoxelLodTerrain, also fix usage in VoxelStream
2020-01-02 20:29:02 +00:00
Marc Gilleron
2d32eebed5
Remove VoxelStreamNoise buffering optimization, it was introducing LOD cracks
2019-12-31 16:32:16 +00:00
Cory Petkovsek
4820998c56
Fix build errors due to Godot macro change
2019-11-13 13:20:05 +08:00
Cory Petkovsek
9a06cdd3ef
Fix mono build warnings
2019-10-04 02:17:44 +08:00
Marc Gilleron
a0c7201fcd
Rename `get_stats()` => `get_statistics()`
2019-08-25 17:40:19 +01:00
Marc Gilleron
89a0888f9f
Moved lz4 to a thirdparty folder
2019-08-24 23:07:30 +01:00
Marc Gilleron
f14b374931
Made block size and a few other params modifiable (not so easy, though)
2019-08-24 01:44:27 +01:00
Marc Gilleron
f0c841ff11
Expose region file settings conversion, tested case of equal block size
2019-08-20 20:50:09 +01:00
Marc Gilleron
2a56af760b
Added untested region file conversion, can't really try it yet
2019-08-19 23:17:23 +01:00
Marc Gilleron
ced898def6
Remove unused function
2019-08-19 18:47:41 +01:00
Marc Gilleron
dc73977a1a
Changed profiler to be more like a stack-based one, also made it super light (CPU-wise)
2019-08-18 23:13:12 +01:00