Marc Gilleron
76ec90fe34
Moved constants and tables under a folder
2021-02-21 23:58:00 +00:00
Marc Gilleron
f1e2ea9ad4
Update to latest Godot's threading primitives
2021-02-19 01:30:22 +00:00
Marc Gilleron
d1207bdd96
Reorganized some utility files
2021-02-17 20:34:35 +00:00
Marc Gilleron
791bdafff1
Meshers are now resources assigned on terrain nodes
2020-12-18 21:01:50 +00:00
Marc Gilleron
89abb37e0f
consts
2020-12-18 20:52:09 +00:00
Marc Gilleron
6c80da0425
Moved VoxelBuffer and VoxelMemoryPool under storage/ directory
2020-09-14 19:33:02 +01:00
Cory Petkovsek
d407d6201a
Fix build warnings on other platforms
2020-04-03 20:46:29 +08:00
Marc Gilleron
8056f7e679
Fix transition meshes not being scaled with LOD, provide LOD in mesher API
2020-01-04 23:24:33 +00:00
Marc Gilleron
a11a95bcce
Renamed CHANNEL_ISOLEVEL => CHANNEL_SDF
2020-01-02 21:03:44 +00:00
Marc Gilleron
ebc6be35d1
Implement LOD transitions in VoxelLodTerrain
...
- VoxelBlock contains 6 optional transition meshes
- VoxelLodTerrain calculates transition masks when block visibility changes
- VoxelMesher can now specify different min and max paddings
- Fix Cube::SIDE_POSITIVE/NEGATIVE_X/Y/Z enum not matching Cube::g_side_normals
- Convert transition masks to make up for the Cube:: inconsistency for now
2019-12-31 16:48:46 +00:00
Marc Gilleron
28d45fa758
Was using wrong triangle table for marching squares. Didn't see any difference tho.
2019-12-16 19:55:35 +00:00
Marc Gilleron
28cb74e9b1
Fix invalid normals causing occasional shading artifacts
2019-12-14 21:32:30 +00:00
Marc Gilleron
a0c7201fcd
Rename get_stats()
=> get_statistics()
2019-08-25 17:40:19 +01:00
Cory Petkovsek
9c56f75c60
Fix gcc build
2019-08-10 03:31:38 +09:00
Cory Petkovsek
f6a9c5761a
Fix gcc sign comparison warnings
2019-06-18 14:24:56 +09:00
Marc Gilleron
d01b00a29b
Renamed VoxelMesherDMC::OctreeMode => SimplifyMode
2019-05-25 15:00:22 +01:00
Marc Gilleron
d15d54eb95
Renamed HermiteValue.value => sdf
2019-05-25 14:53:43 +01:00
Marc Gilleron
e242950cb2
Increased a bit marching squares skirts threshold
2019-05-20 20:25:52 +01:00
Marc Gilleron
b9add5d671
Allow more than one thread for mesh updates, also made it generic
2019-05-19 18:27:49 +01:00
Marc Gilleron
1065aa40ef
Useless comment
2019-05-12 16:17:57 +01:00
Marc Gilleron
81eeb48ac6
Reduce amount of marching squares generated as skirts
2019-05-09 19:11:40 +01:00
Marc Gilleron
4e9880fb8c
Fix bad value fetch
2019-05-05 17:01:40 +01:00
Marc Gilleron
46784e4700
Make marching cubes skirts an option in VoxelMesherDMC, also use more C++11 initializers
2019-05-05 17:00:42 +01:00
Marc Gilleron
1f219e68eb
Added marching square skirts to hide most LOD cracks
2019-05-05 03:56:18 +01:00
Marc Gilleron
7c6d4f3242
Moved ObjectPool to util/ and moved OctreeTables to root
2019-04-29 21:31:08 +01:00
Marc Gilleron
faefde721a
Add base class to all meshers, gather common things in it
2019-04-28 20:48:59 +01:00
Marc Gilleron
12a97cca5a
Reorganize all files and rename a few things
2019-04-28 17:58:29 +01:00