3 Commits

Author SHA1 Message Date
Marc Gilleron
abdcb4c7d5 Storing position on VoxelDataBlock isn't necessary 2022-06-04 02:44:00 +01:00
Marc Gilleron
0137ca3036 Namespaced VoxelBuffer in gd:: because it is actually a wrapper 2022-02-15 21:49:20 +00:00
Marc Gilleron
d1250ef0ad Added support functions to help setting up basic multiplayer with VoxelTerrain.
These might change in the future. Will have to test that later,
when Godot 4 gets more stable.
2022-01-31 21:23:39 +00:00