Marc Gilleron
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e988cb9124
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Show main thread tasks
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2020-12-25 17:08:40 +00:00 |
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Marc Gilleron
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eb9a5b7e07
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Added background tasks indicator when a terrain is selected
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2020-12-20 00:14:08 +00:00 |
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Marc Gilleron
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418cf0e630
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Streaming/LOD can be set to follow the editor camera instead of being centered on world origin
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2020-12-19 23:16:10 +00:00 |
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Marc Gilleron
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659e45fe32
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Fix hyperlinks not working in about window. Also made license text selectable
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2020-12-18 23:12:32 +00:00 |
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Marc Gilleron
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6d9fd2f8a0
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Voxel terrain nodes now have a common abstract base class. Also explicitely made a few other classes abstract
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2020-12-18 22:58:41 +00:00 |
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Marc Gilleron
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791bdafff1
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Meshers are now resources assigned on terrain nodes
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2020-12-18 21:01:50 +00:00 |
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Marc Gilleron
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a37b3a9c06
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Don't show menu by default
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2020-12-17 23:01:35 +00:00 |
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Marc Gilleron
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2f8687fd12
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Added About window and list of donors
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2020-12-17 21:45:44 +00:00 |
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Marc Gilleron
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e18b3a55fd
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Don't make the editor redraw every frame when gizmos are shown
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2020-11-21 18:15:12 +00:00 |
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Marc Gilleron
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44a1af2043
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Don't crash if graph resources are null
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2020-10-26 19:58:54 +00:00 |
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Marc Gilleron
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61f17ce96d
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Formatting
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2020-10-25 20:38:23 +00:00 |
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Marc Gilleron
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0cb8188eb7
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Added ability to name graph nodes
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2020-10-25 20:26:25 +00:00 |
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Marc Gilleron
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850874893c
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Fix debug renderer not putting back pooled cubes back to visible when used again
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2020-10-25 00:55:01 +01:00 |
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Marc Gilleron
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e05a53b370
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Fix GCC error
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2020-10-25 00:54:34 +01:00 |
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Marc Gilleron
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d158a92f57
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Show bounds and octrees of VoxelLodTerrain with debug drawing
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2020-10-24 00:08:14 +01:00 |
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Marc Gilleron
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8d6a459ad7
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Fix a missing size_t to variant conversion
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2020-09-19 21:47:52 +01:00 |
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Marc Gilleron
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1263821592
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Added basic icons for terrain nodes, but needs engine fix to show properly
See https://github.com/godotengine/godot/issues/41339
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2020-08-24 13:54:30 +01:00 |
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Marc Gilleron
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464bb734ba
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Try to keep the terrain UI visible when editing generator and graph settings. Hacky stuff.
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2020-08-15 21:22:02 +01:00 |
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Marc Gilleron
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23ce65d789
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Show terrain in editor, with option to turn it off. A scripted stream will turn it off by default.
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2020-08-14 20:33:09 +01:00 |
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menip
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e64f5f882c
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Fix warnings
Wparentheses
Wsign-compare
Wreorder
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2020-08-01 22:03:26 -07:00 |
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Marc Gilleron
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27f37ea56c
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Move voxel graph editor under its own folder
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2020-07-30 18:50:45 +01:00 |
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Marc Gilleron
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1a08cd31d6
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Use a macro to print debug stuff only in verbose mode
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2020-07-08 20:48:52 +01:00 |
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Marc Gilleron
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708741472c
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Added button to force updating previews, and another to measure time
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2020-07-08 19:25:32 +01:00 |
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Marc Gilleron
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6b63746135
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Added categories
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2020-07-08 01:26:12 +01:00 |
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Marc Gilleron
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b8c235fce3
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Added preview nodes (has a few limitations, may fix them later)
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2020-07-07 23:28:02 +01:00 |
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Marc Gilleron
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bf96ec362f
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Use the inspector to edit graph node properties, including sub-resources
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2020-07-06 22:07:36 +01:00 |
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Marc Gilleron
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4176894383
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Editable default inputs
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2020-03-08 19:23:48 +00:00 |
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Marc Gilleron
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d1f00537d5
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Parameters are editable (not default inputs, need to do them after)
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2020-03-08 00:46:55 +00:00 |
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Marc Gilleron
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ba612187fb
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Fix node dragging, made it undoable
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2020-03-07 02:18:36 +00:00 |
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Marc Gilleron
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fab3e791d8
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Implement undo/redo, which also marks the resource as modified
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2020-03-03 00:19:25 +00:00 |
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Marc Gilleron
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81909567be
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Implemented add, remove, connect and disconnect nodes from editor
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2020-03-02 00:15:54 +00:00 |
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Marc Gilleron
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e7c720ceeb
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Added barebones editor plugin to edit VoxelGeneratorGraph (does nothing for now)
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2020-03-01 18:12:16 +00:00 |
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