32 Commits

Author SHA1 Message Date
Marc Gilleron
e988cb9124 Show main thread tasks 2020-12-25 17:08:40 +00:00
Marc Gilleron
eb9a5b7e07 Added background tasks indicator when a terrain is selected 2020-12-20 00:14:08 +00:00
Marc Gilleron
418cf0e630 Streaming/LOD can be set to follow the editor camera instead of being centered on world origin 2020-12-19 23:16:10 +00:00
Marc Gilleron
659e45fe32 Fix hyperlinks not working in about window. Also made license text selectable 2020-12-18 23:12:32 +00:00
Marc Gilleron
6d9fd2f8a0 Voxel terrain nodes now have a common abstract base class. Also explicitely made a few other classes abstract 2020-12-18 22:58:41 +00:00
Marc Gilleron
791bdafff1 Meshers are now resources assigned on terrain nodes 2020-12-18 21:01:50 +00:00
Marc Gilleron
a37b3a9c06 Don't show menu by default 2020-12-17 23:01:35 +00:00
Marc Gilleron
2f8687fd12 Added About window and list of donors 2020-12-17 21:45:44 +00:00
Marc Gilleron
e18b3a55fd Don't make the editor redraw every frame when gizmos are shown 2020-11-21 18:15:12 +00:00
Marc Gilleron
44a1af2043 Don't crash if graph resources are null 2020-10-26 19:58:54 +00:00
Marc Gilleron
61f17ce96d Formatting 2020-10-25 20:38:23 +00:00
Marc Gilleron
0cb8188eb7 Added ability to name graph nodes 2020-10-25 20:26:25 +00:00
Marc Gilleron
850874893c Fix debug renderer not putting back pooled cubes back to visible when used again 2020-10-25 00:55:01 +01:00
Marc Gilleron
e05a53b370 Fix GCC error 2020-10-25 00:54:34 +01:00
Marc Gilleron
d158a92f57 Show bounds and octrees of VoxelLodTerrain with debug drawing 2020-10-24 00:08:14 +01:00
Marc Gilleron
8d6a459ad7 Fix a missing size_t to variant conversion 2020-09-19 21:47:52 +01:00
Marc Gilleron
1263821592 Added basic icons for terrain nodes, but needs engine fix to show properly
See https://github.com/godotengine/godot/issues/41339
2020-08-24 13:54:30 +01:00
Marc Gilleron
464bb734ba Try to keep the terrain UI visible when editing generator and graph settings. Hacky stuff. 2020-08-15 21:22:02 +01:00
Marc Gilleron
23ce65d789 Show terrain in editor, with option to turn it off. A scripted stream will turn it off by default. 2020-08-14 20:33:09 +01:00
menip
e64f5f882c Fix warnings
Wparentheses
Wsign-compare
Wreorder
2020-08-01 22:03:26 -07:00
Marc Gilleron
27f37ea56c Move voxel graph editor under its own folder 2020-07-30 18:50:45 +01:00
Marc Gilleron
1a08cd31d6 Use a macro to print debug stuff only in verbose mode 2020-07-08 20:48:52 +01:00
Marc Gilleron
708741472c Added button to force updating previews, and another to measure time 2020-07-08 19:25:32 +01:00
Marc Gilleron
6b63746135 Added categories 2020-07-08 01:26:12 +01:00
Marc Gilleron
b8c235fce3 Added preview nodes (has a few limitations, may fix them later) 2020-07-07 23:28:02 +01:00
Marc Gilleron
bf96ec362f Use the inspector to edit graph node properties, including sub-resources 2020-07-06 22:07:36 +01:00
Marc Gilleron
4176894383 Editable default inputs 2020-03-08 19:23:48 +00:00
Marc Gilleron
d1f00537d5 Parameters are editable (not default inputs, need to do them after) 2020-03-08 00:46:55 +00:00
Marc Gilleron
ba612187fb Fix node dragging, made it undoable 2020-03-07 02:18:36 +00:00
Marc Gilleron
fab3e791d8 Implement undo/redo, which also marks the resource as modified 2020-03-03 00:19:25 +00:00
Marc Gilleron
81909567be Implemented add, remove, connect and disconnect nodes from editor 2020-03-02 00:15:54 +00:00
Marc Gilleron
e7c720ceeb Added barebones editor plugin to edit VoxelGeneratorGraph (does nothing for now) 2020-03-01 18:12:16 +00:00