Marc Gilleron
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0e12e6dbf1
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Initial WIP for SDF non-destructive voxel modifiers. Support is incomplete.
Some voxel queries and operations will not take modifiers into account.
It needs to be worked on, might involve some refactoring.
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2022-06-09 20:35:29 +01:00 |
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Marc Gilleron
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868ae90fbe
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Added VoxelMeshSDF and VoxelToolLodTerrain.stamp_sdf()
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2022-05-02 19:14:12 +01:00 |
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Marc Gilleron
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6b81e6ac9b
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Moved ops to funcs header
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2022-04-29 23:27:50 +01:00 |
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Marc Gilleron
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d7e0af161a
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Abstracted voxel metadata so internals no longer depends on Variant
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2022-04-18 19:59:38 +01:00 |
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Marc Gilleron
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9c33eb17d4
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Use custom error macros in transvoxel
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2022-04-13 23:15:32 +01:00 |
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Marc Gilleron
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3eb6641c4f
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Namespace edition funcs
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2022-01-03 23:26:02 +00:00 |
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Marc Gilleron
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e20684ce69
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Namespaced math funcs
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2022-01-03 23:14:18 +00:00 |
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Marc Gilleron
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74e89b882e
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Implemented texture painting on all VoxelTools using faster access to voxels
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2021-05-29 23:28:11 +01:00 |
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Marc Gilleron
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f943339f31
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Researching tri-channel weights storage
- No changes made for now, but the code is there if we want to switch
- Renamed functions to be more explicit
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2021-05-23 20:28:06 +01:00 |
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Marc Gilleron
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8b017f460f
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Basic VoxelTool function to paint textures on buffers
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2021-04-25 20:23:14 +01:00 |
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