Marc Gilleron
d52f882ae1
VoxelMap is no longer bound, it had no use in the API
2020-11-21 18:31:11 +00:00
Marc Gilleron
4c1e149aef
Optimized iteration over all blocks of a map (but likely, ECS approach may be better in the future)
2020-11-01 03:25:48 +00:00
Marc Gilleron
18e7792bd5
Added access to block local transform in custom shaders for VoxelLodTerrain
2020-10-31 01:15:50 +00:00
Marc Gilleron
09b32c9dd8
Allow to change process mode from script on VoxelLodTerrain
2020-10-30 19:02:00 +00:00
Marc Gilleron
23123fc920
GCC warning
2020-10-29 22:59:09 +00:00
Marc Gilleron
a31dcdd3bd
Don't clamp view distance for now, but should be done dynamically
2020-10-29 22:58:49 +00:00
Marc Gilleron
01776d2ee1
Don't load neighboring blocks across fixed boundaries
2020-10-29 22:58:19 +00:00
Marc Gilleron
90cc96d241
Update viewer position on transform changes instead of process
2020-10-29 00:55:04 +00:00
Marc Gilleron
40d299413f
Don't compute matrices if they aren't used when transforming blocks
2020-10-29 00:54:27 +00:00
Marc Gilleron
b5470fab2b
Fix big CPU due to blocks never getting unloaded
...
The unloading logic is supposed to run for all LOD levels except the biggest one,
but instead was running for all LODs except the smallest.
2020-10-29 00:53:04 +00:00
Marc Gilleron
bf8a4229a1
Added debug function to get how many blocks are currently in memory
2020-10-29 00:49:12 +00:00
Marc Gilleron
f3108de4f9
Removed old viewer API from VoxelLodTerrain, support 1 VoxelViewer at a time for now
2020-10-25 21:21:37 +00:00
Marc Gilleron
85bb3d7b28
VoxelTerrain can be transformed
2020-10-25 00:55:57 +01:00
Marc Gilleron
361f7d73ed
VoxelLodTerrain handles transform changes (VoxelTool still has to account for that)
2020-10-24 03:22:02 +01:00
Marc Gilleron
d158a92f57
Show bounds and octrees of VoxelLodTerrain with debug drawing
2020-10-24 00:08:14 +01:00
Marc Gilleron
e70f87e4a7
Fixed bounds being snapped too large
2020-10-24 00:06:09 +01:00
Marc Gilleron
4e65c8d937
Added bounds support to VoxelLodTerrain (rounded to octree size)
2020-10-22 22:43:31 +01:00
Marc Gilleron
2dfcc76600
Better fix for VoxelLodTerrain task drop
2020-10-20 23:58:55 +01:00
Marc Gilleron
54eb228444
Fix crash when increasing LOD count in editor while blocks are still loading
2020-10-19 23:22:23 +01:00
Marc Gilleron
30c6d7e436
Disabled task cancellation to make VoxelLodTerrain work, will need better option later.
...
VoxelLodTerrain's block requests were being cancelled constantly.
This commit also contains precision improvement for cancelling
block requests based on distance, which originally was an attempt to
"properly" fix the problem with VoxelLodTerrain, but it didnt fully
worked for that node.
I left it anyways, maybe it will change in the future once a
proper fix is figured out.
2020-10-19 23:21:14 +01:00
Marc Gilleron
5dd8475091
Fix GCC warning (4)
2020-09-20 20:28:45 +01:00
Marc Gilleron
6c80da0425
Moved VoxelBuffer and VoxelMemoryPool under storage/ directory
2020-09-14 19:33:02 +01:00
Marc Gilleron
64ee592a0e
Allow to specify bounds in VoxelTerrain
2020-09-13 22:36:28 +01:00
Marc Gilleron
4b6ae21ce9
Fix GCC warnings
2020-09-09 18:58:58 +01:00
Marc Gilleron
b12500ed34
Don't request or even calculate blocks to load when streaming is not possible
2020-09-08 21:34:35 +01:00
Marc Gilleron
7a235be108
Cancel block tasks if they are too far away
2020-09-06 23:57:41 +01:00
Marc Gilleron
fb8a1210e3
Comment and formatting
2020-09-06 19:59:08 +01:00
Marc Gilleron
0e16193f92
Removed old threading code
2020-09-06 19:35:35 +01:00
Marc Gilleron
a4611031e1
Fix viewer not being unpaired when destroyed
2020-09-06 19:29:56 +01:00
Marc Gilleron
81e1872f8b
Implemented viewers for VoxelTerrain
2020-09-06 19:01:12 +01:00
Marc Gilleron
b8c97ebc55
Switch VoxelLodTerrain to VoxelServer
2020-08-31 21:51:30 +01:00
Marc Gilleron
7a37770e84
Merge branch 'master' into threading_refactor
...
# Conflicts:
# edition/voxel_tool_terrain.cpp
# terrain/voxel_lod_terrain.cpp
2020-08-30 21:56:44 +01:00
Marc Gilleron
758da9ca2f
Fix VoxelLodTerrain not loading blocks properly in editor
...
It assumed they were loading but the list of loading blocks is cleared
when the stream is set... which didn't reset the MAP of loading blocks.
2020-08-30 21:38:38 +01:00
Marc Gilleron
08e5770bd0
Fix crash when using VoxelLodTerrain without a stream
2020-08-30 21:36:43 +01:00
Marc Gilleron
17ff16aa48
Neighbors are optional when sending meshing requests
2020-08-30 04:00:45 +01:00
Marc Gilleron
d81ffb95f4
Detect usage of Tracy, add some profiler scopes
2020-08-30 04:00:01 +01:00
Marc Gilleron
107f29c5d3
Removed old profiler
2020-08-29 23:20:51 +01:00
Marc Gilleron
d4d2b6fd9e
No longer copy voxels before scheduling threaded tasks. VoxelBuffers now have a lock.
2020-08-29 22:09:54 +01:00
Marc Gilleron
d8a8936f34
Remove usage of VoxelDataLoader from VoxelTerrain
2020-08-26 19:49:30 +01:00
Marc Gilleron
56c2a0856a
Initial integration on VoxelTerrain with static camera, fixed a bunch of things
2020-08-25 23:00:38 +01:00
Marc Gilleron
23ce65d789
Show terrain in editor, with option to turn it off. A scripted stream will turn it off by default.
2020-08-14 20:33:09 +01:00
Marc Gilleron
6ed4ef32b7
Separated baked data from config data in VoxelLibrary and introduced thread-safety with blocky mesher
2020-08-11 23:52:42 +01:00
Marc Gilleron
7316e415dc
Implemented block events for VoxelTerrain
2020-08-10 20:57:03 +01:00
Marc Gilleron
404de21c9b
Don't error when a custom stream can't be used in editor, show warning instead
2020-08-02 18:58:04 +01:00
Marc Gilleron
ac3e303818
Report script errors a bit better, I hope
2020-08-02 18:57:08 +01:00
Marc Gilleron
61c82078f7
Added collision masks to voxel models so they can be filtered fast
2020-08-01 22:58:16 +01:00
Marc Gilleron
f9e2d9cc12
Stop using NULL
2020-07-25 23:19:08 +01:00
Marc Gilleron
b7fe71ff45
Fix block not copied when the save of a single one is triggered
2020-07-25 21:57:36 +01:00
Marc Gilleron
ec6bc00562
Added methods to trigger saves manually
2020-07-25 16:29:16 +01:00
Marc Gilleron
eef3818d29
Fixed mandatory requests not always being processed after telling the thread to exit
2020-07-24 20:07:34 +01:00